| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 501 | ALeSSor | 1654 | 84 | 78 | 6 | 0 | 0 | 4 | 4 |
| 502 | CosmicBreaker@psn | — | 84 | 79 | 5 | 0 | 0 | 6 | 4 |
| 503 | WilliamHChrist | 1678 | 84 | 74 | 10 | 0 | 0 | 8 | 6 |
| 504 | Shagrey | 1225 | 83 | 75 | 8 | 0 | 0 | 3 | 3 |
| 505 | katakuri777br@psn | 1342 | 83 | 58 | 25 | 0 | 0 | 2 | 2 |
| 506 | mad_jack27400@psn | 1373 | 83 | 62 | 12 | 9 | 0 | 6 | 4 |
| 507 | majkellll | 1641 | 83 | 63 | 20 | 0 | 0 | 10 | 7 |
| 508 | shiang0916#1 | 404 | 83 | 49 | 34 | 0 | 0 | 15 | 11 |
| 509 | vedmiddp | 1399 | 83 | 72 | 11 | 0 | 0 | 12 | 8 |
| 510 | wurmJr | — | 83 | 70 | 13 | 0 | 0 | 5 | 3 |
| 511 | Пожилой_2523 | 1495 | 83 | 71 | 12 | 0 | 0 | 7 | 3 |
| 512 | Gorgontar | 919 | 82 | 68 | 12 | 2 | 0 | 14 | 11 |
| 513 | Koro_Nyan | 1434 | 82 | 73 | 9 | 0 | 0 | 5 | 3 |
| 514 | Shinobu1917 | 1666 | 82 | 79 | 3 | 0 | 0 | 2 | 2 |
| 515 | Styn08@live | 1189 | 82 | 69 | 13 | 0 | 0 | 2 | 1 |
| 516 | elferkiller89@psn | 1722 | 82 | 53 | 29 | 0 | 0 | 3 | 2 |
| 517 | konrad1944 | 1696 | 82 | 71 | 11 | 0 | 0 | 4 | 3 |
| 518 | samle517 | 985 | 82 | 74 | 8 | 0 | 0 | 8 | 6 |
| 519 | PreciousGollum | 1214 | 81 | 63 | 18 | 0 | 0 | 8 | 3 |
| 520 | SpartanX6262 | 1708 | 81 | 55 | 26 | 0 | 0 | 2 | 2 |
| 521 | sa#33 | 901 | 81 | 60 | 21 | 0 | 0 | 8 | 4 |
| 522 | yuyuememing | 1238 | 81 | 70 | 11 | 0 | 0 | 2 | 1 |
| 523 | 孔哥仁且义-孟哥义且仁 | 1779 | 81 | 60 | 21 | 0 | 0 | 3 | 3 |
| 524 | KeKeDIG | — | 80 | 62 | 18 | 0 | 0 | 6 | 2 |
| 525 | NightTooth78460@live | — | 80 | 73 | 6 | 1 | 0 | 6 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.