| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1101 | L-Madsen@psn | 655 | 26 | 14 | 12 | 0 | 0 | 4 | 4 |
| 1102 | Lebowsky-606@psn | 1679 | 26 | 25 | 1 | 0 | 0 | 2 | 1 |
| 1103 | MarwaOona | — | 26 | 22 | 4 | 0 | 0 | 1 | 1 |
| 1104 | Nebelschütze | 1361 | 26 | 19 | 7 | 0 | 0 | 3 | 3 |
| 1105 | Tamenkov118 (AI) | — | 26 | 23 | 3 | 0 | 0 | 2 | 1 |
| 1106 | kdn123@psn | 559 | 26 | 25 | 1 | 0 | 0 | 2 | 2 |
| 1107 | z8kika | — | 26 | 25 | 1 | 0 | 0 | 1 | 1 |
| 1108 | 寒城子hanchengcius | — | 26 | 24 | 2 | 0 | 0 | 2 | 2 |
| 1109 | 请看我的0721吧 | 886 | 26 | 14 | 12 | 0 | 0 | 2 | 1 |
| 1110 | ANNLAN08 | 1820 | 25 | 24 | 1 | 0 | 0 | 4 | 2 |
| 1111 | CuckaPRagin (AI) | — | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 1112 | Derksterk@psn | 400 | 25 | 24 | 1 | 0 | 0 | 5 | 3 |
| 1113 | FaithBreaker | 1929 | 25 | 22 | 3 | 0 | 0 | 2 | 2 |
| 1114 | InriCz | 1685 | 25 | 25 | 0 | 0 | 0 | 2 | 2 |
| 1115 | Jester68UK@psn | 1338 | 25 | 18 | 7 | 0 | 0 | 5 | 4 |
| 1116 | Lategano29@psn | 400 | 25 | 15 | 10 | 0 | 0 | 2 | 1 |
| 1117 | SierraHotel789@psn | 1136 | 25 | 18 | 7 | 0 | 0 | 2 | 2 |
| 1118 | ViktorReZnov | — | 25 | 22 | 3 | 0 | 0 | 2 | 1 |
| 1119 | Vorhind | 1358 | 25 | 23 | 2 | 0 | 0 | 3 | 1 |
| 1120 | YonduSS8@psn | 1540 | 25 | 10 | 15 | 0 | 0 | 3 | 2 |
| 1121 | blank34158 | — | 25 | 20 | 5 | 0 | 0 | 3 | 3 |
| 1122 | bridaden | 480 | 25 | 18 | 7 | 0 | 0 | 2 | 1 |
| 1123 | hakohugu | — | 25 | 22 | 3 | 0 | 0 | 1 | 1 |
| 1124 | menghaoyang123 | 1703 | 25 | 22 | 3 | 0 | 0 | 4 | 2 |
| 1125 | shushinshshina | 1819 | 25 | 24 | 1 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.