| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3001 | Curezo (AI) | — | 43 | 43 | 0 | 0 | 0 | 2 | 2 |
| 3002 | Gouterdamerung | — | 43 | 32 | 11 | 0 | 0 | 4 | 3 |
| 3003 | Josef_F | — | 43 | 37 | 6 | 0 | 0 | 2 | 2 |
| 3004 | LaffingDevil1@psn | — | 43 | 34 | 9 | 0 | 0 | 1 | 1 |
| 3005 | Puma666 | 1806 | 43 | 38 | 5 | 0 | 0 | 3 | 1 |
| 3006 | SSAREd56@live | 1523 | 43 | 25 | 18 | 0 | 0 | 2 | 1 |
| 3007 | Sheidan_ | 1068 | 43 | 35 | 8 | 0 | 0 | 3 | 3 |
| 3008 | TheMuffin#2 | 1310 | 43 | 36 | 7 | 0 | 0 | 3 | 3 |
| 3009 | team723gigantic@psn | — | 43 | 35 | 8 | 0 | 0 | 4 | 3 |
| 3010 | url_28 | 1042 | 43 | 32 | 11 | 0 | 0 | 6 | 6 |
| 3011 | zzpengjj | 1501 | 43 | 35 | 8 | 0 | 0 | 5 | 4 |
| 3012 | 96iQ | 1834 | 44 | 36 | 8 | 0 | 0 | 7 | 5 |
| 3013 | Akavir11 | — | 44 | 26 | 18 | 0 | 0 | 9 | 5 |
| 3014 | Ayesha_Altugle | 1748 | 44 | 40 | 4 | 0 | 0 | 5 | 4 |
| 3015 | Dillon762x63@live | 844 | 44 | 35 | 9 | 0 | 0 | 4 | 4 |
| 3016 | Mauser980 | — | 44 | 23 | 21 | 0 | 0 | 4 | 3 |
| 3017 | QuarantinePanda@psn | 1553 | 44 | 36 | 8 | 0 | 0 | 5 | 4 |
| 3018 | UA_KoShMaR_KZK | 1237 | 44 | 39 | 5 | 0 | 0 | 4 | 2 |
| 3019 | WarmCanadian69@psn | 1366 | 44 | 28 | 16 | 0 | 0 | 3 | 2 |
| 3020 | Abbod-566@psn | — | 45 | 38 | 7 | 0 | 0 | 4 | 3 |
| 3021 | BADBOY_2210@psn | 795 | 45 | 31 | 14 | 0 | 0 | 4 | 3 |
| 3022 | Kerebu101@psn | — | 45 | 35 | 10 | 0 | 0 | 1 | 1 |
| 3023 | L3O2109@live | 1450 | 45 | 41 | 4 | 0 | 0 | 6 | 6 |
| 3024 | Morgen_34 | 622 | 45 | 34 | 11 | 0 | 0 | 5 | 5 |
| 3025 | OPPOSUM_UA_KZK | 1558 | 45 | 37 | 8 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.