| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 3976 | owringchplays (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3977 | pailhid | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3978 | parsa03 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3979 | partate (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3980 | peerless_thorn80@psn | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3981 | perbert01 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3982 | peternotmom (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3983 | playerson71 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3984 | plutostgo | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3985 | popion9238 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3986 | pse200005 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3987 | pxschado (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3988 | pyscht (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3989 | qunakhakodi | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3990 | quotCartanlin (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3991 | quotSpadepria | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3992 | ribbed-tanker9@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3993 | riibars | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3994 | s51ntbj4zx | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3995 | sangchouk | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3996 | sargeant_cap | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3997 | sasewangyasa (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 3998 | sdarmanicK (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3999 | sebabarlin | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4000 | sikovice05 | 411 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.