| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 4151 | Sargent_Mcknight@psn | — | 24 | 15 | 9 | 0 | 0 | 4 | 2 |
| 4152 | Sturmgeschutz501@psn | 593 | 24 | 18 | 6 | 0 | 0 | 5 | 3 |
| 4153 | TheGamerWolfie | — | 24 | 22 | 2 | 0 | 0 | 2 | 2 |
| 4154 | Thescofm17@psn | 400 | 24 | 21 | 3 | 0 | 0 | 2 | 2 |
| 4155 | UkrainskaSmert | — | 24 | 19 | 5 | 0 | 0 | 2 | 2 |
| 4156 | VonPonPon | 1835 | 24 | 20 | 4 | 0 | 0 | 4 | 3 |
| 4157 | Watervole | 666 | 24 | 22 | 2 | 0 | 0 | 3 | 2 |
| 4158 | Zukraftwagen | 903 | 24 | 23 | 1 | 0 | 0 | 2 | 2 |
| 4159 | andruxenski | 697 | 24 | 15 | 9 | 0 | 0 | 4 | 2 |
| 4160 | bai15225185805 | 933 | 24 | 18 | 6 | 0 | 0 | 4 | 1 |
| 4161 | cheguevara_1 | — | 24 | 12 | 12 | 0 | 0 | 2 | 2 |
| 4162 | dekrack | — | 24 | 21 | 3 | 0 | 0 | 2 | 1 |
| 4163 | dkrldkrl12 | 400 | 24 | 12 | 12 | 0 | 0 | 2 | 2 |
| 4164 | edemhu | — | 24 | 16 | 8 | 0 | 0 | 1 | 1 |
| 4165 | fabroger62@psn | — | 24 | 19 | 5 | 0 | 0 | 3 | 2 |
| 4166 | gjfournier48 | 872 | 24 | 15 | 9 | 0 | 0 | 4 | 3 |
| 4167 | krysu123 | 1869 | 24 | 20 | 4 | 0 | 0 | 2 | 1 |
| 4168 | nasirovramin@psn | 400 | 24 | 15 | 9 | 0 | 0 | 5 | 5 |
| 4169 | pichypido17 | 1288 | 24 | 19 | 5 | 0 | 0 | 5 | 3 |
| 4170 | shawinglasgow@psn | — | 24 | 7 | 17 | 0 | 0 | 2 | 2 |
| 4171 | tubby_tats420@psn | 1512 | 24 | 14 | 10 | 0 | 0 | 3 | 2 |
| 4172 | u4w7oc77sh (AI) | — | 24 | 19 | 5 | 0 | 0 | 3 | 2 |
| 4173 | v1lekas | 637 | 24 | 18 | 6 | 0 | 0 | 3 | 3 |
| 4174 | vitorio191 | — | 24 | 17 | 7 | 0 | 0 | 2 | 2 |
| 4175 | 棗イロハ | 1385 | 24 | 22 | 2 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.