| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 4426 | new_consola2@psn | 400 | 42 | 27 | 15 | 0 | 0 | 4 | 4 |
| 4427 | vengeful_wall971@psn | 888 | 42 | 33 | 9 | 0 | 0 | 4 | 2 |
| 4428 | yuiklar5 | 1004 | 42 | 41 | 1 | 0 | 0 | 3 | 2 |
| 4429 | ЧижикМладший | 428 | 42 | 30 | 12 | 0 | 0 | 3 | 3 |
| 4430 | 1dexed1 | 1561 | 43 | 33 | 10 | 0 | 0 | 5 | 4 |
| 4431 | BK208 | — | 43 | 29 | 14 | 0 | 0 | 2 | 1 |
| 4432 | CEO_VALEINTARY | 1110 | 43 | 36 | 7 | 0 | 0 | 4 | 4 |
| 4433 | Companion_Komand | — | 43 | 31 | 12 | 0 | 0 | 4 | 1 |
| 4434 | Drain4528@live | 882 | 43 | 35 | 8 | 0 | 0 | 4 | 2 |
| 4435 | EEIKA | 1692 | 43 | 35 | 8 | 0 | 0 | 4 | 2 |
| 4436 | Julian_LOL | — | 43 | 33 | 10 | 0 | 0 | 4 | 2 |
| 4437 | MajorRasism | — | 43 | 38 | 5 | 0 | 0 | 3 | 3 |
| 4438 | N84UJV | 1204 | 43 | 40 | 3 | 0 | 0 | 8 | 7 |
| 4439 | Neposeda1 | — | 43 | 29 | 14 | 0 | 0 | 2 | 1 |
| 4440 | Steel_695 | 945 | 43 | 24 | 19 | 0 | 0 | 5 | 3 |
| 4441 | Sticky6@live | — | 43 | 24 | 19 | 0 | 0 | 1 | 1 |
| 4442 | Tallermarshol | 1642 | 43 | 33 | 10 | 0 | 0 | 6 | 4 |
| 4443 | corvonero67051 | 1156 | 43 | 21 | 22 | 0 | 0 | 3 | 1 |
| 4444 | dagomed | — | 43 | 36 | 7 | 0 | 0 | 3 | 2 |
| 4445 | dongelading (AI) | — | 43 | 43 | 0 | 0 | 0 | 1 | 1 |
| 4446 | eldugomakolbaszt | — | 43 | 37 | 6 | 0 | 0 | 4 | 2 |
| 4447 | jdj0113@psn | 814 | 43 | 37 | 6 | 0 | 0 | 5 | 5 |
| 4448 | jtoons | 1692 | 43 | 40 | 3 | 0 | 0 | 3 | 1 |
| 4449 | luvaton-osuus@psn | — | 43 | 21 | 22 | 0 | 0 | 5 | 3 |
| 4450 | malek1th9228@live | 546 | 43 | 32 | 11 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.