| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 4801 | LuangN (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4802 | Lucasta0098 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4803 | LyDennyJok66699 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4804 | MR_Mclovin_sir@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4805 | MVPattyPat_@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4806 | MaXFuNBrO4426 | 1336 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4807 | MacNsac | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4808 | MadSpy2547 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4809 | MaddyR (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4810 | Maik_zxc | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4811 | Major_268 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4812 | ManSoki (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4813 | MarToShar | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4814 | Marbuse | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4815 | Marrsshalll | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4816 | Marshmello3889@live | 739 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4817 | MattLuke91833 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4818 | Mavini63406 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4819 | Medovinka27@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4820 | Metsavend13 | 1210 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4821 | MiTeeH2oBear@live | 1210 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4822 | MichaelMalleus | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 4823 | MickingGG (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4824 | Mickiour (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 4825 | MilkmanFeels | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.