| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 326 | chems_estresado1@psn | 1198 | 37 | 23 | 14 | 0 | 0 | 1 | 1 |
| 327 | nnnkk13122 | 1452 | 37 | 34 | 3 | 0 | 0 | 2 | 2 |
| 328 | pink-carpet5@psn | 1615 | 37 | 35 | 2 | 0 | 0 | 1 | 1 |
| 329 | Dynamite8910 | 1484 | 38 | 29 | 9 | 0 | 0 | 2 | 2 |
| 330 | Gin2941@live | 1285 | 38 | 35 | 3 | 0 | 0 | 5 | 3 |
| 331 | Patocka8@psn | — | 38 | 28 | 10 | 0 | 0 | 5 | 2 |
| 332 | XxOO | 1130 | 38 | 38 | 0 | 0 | 0 | 3 | 2 |
| 333 | Homyak1987 | 737 | 39 | 34 | 5 | 0 | 0 | 1 | 1 |
| 334 | Warman214401@live | 1056 | 39 | 30 | 9 | 0 | 0 | 10 | 4 |
| 335 | WerwolfGruppe | 1364 | 40 | 25 | 15 | 0 | 0 | 7 | 6 |
| 336 | ceran1990@psn | 533 | 40 | 35 | 5 | 0 | 0 | 4 | 2 |
| 337 | dantiscvs | 1146 | 40 | 30 | 10 | 0 | 0 | 7 | 4 |
| 338 | ultimaterider97@psn | 769 | 40 | 32 | 8 | 0 | 0 | 6 | 5 |
| 339 | ABS_KISA_ | 414 | 41 | 31 | 10 | 0 | 0 | 3 | 3 |
| 340 | Bigneuro@psn | — | 41 | 31 | 10 | 0 | 0 | 2 | 2 |
| 341 | Nuganeeru | 1059 | 41 | 37 | 4 | 0 | 0 | 5 | 5 |
| 342 | X-Usik-X | 1074 | 41 | 31 | 10 | 0 | 0 | 11 | 5 |
| 343 | jardaa2 | — | 41 | 31 | 10 | 0 | 0 | 5 | 3 |
| 344 | 放開那個女孩 | — | 41 | 23 | 18 | 0 | 0 | 5 | 3 |
| 345 | Kingoblin2169@live | — | 42 | 13 | 29 | 0 | 0 | 4 | 1 |
| 346 | Le_MakZud | 1536 | 42 | 38 | 4 | 0 | 0 | 4 | 3 |
| 347 | NativeAmericaAZ@psn | 1386 | 42 | 38 | 4 | 0 | 0 | 2 | 2 |
| 348 | Nedopoet | — | 42 | 31 | 11 | 0 | 0 | 3 | 2 |
| 349 | Ran_Dy2477@psn | 614 | 42 | 35 | 7 | 0 | 0 | 8 | 5 |
| 350 | keroro-mahoo@psn | 769 | 42 | 37 | 5 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.