| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | Huxi1984@psn | 1521 | 43 | 39 | 4 | 0 | 0 | 3 | 2 |
| 252 | Kritsof_97 | 804 | 43 | 33 | 10 | 0 | 0 | 8 | 3 |
| 253 | Kingoblin2169@live | — | 42 | 13 | 29 | 0 | 0 | 4 | 1 |
| 254 | Le_MakZud | 1536 | 42 | 38 | 4 | 0 | 0 | 4 | 3 |
| 255 | NativeAmericaAZ@psn | 1365 | 42 | 38 | 4 | 0 | 0 | 2 | 2 |
| 256 | Nedopoet | — | 42 | 31 | 11 | 0 | 0 | 3 | 2 |
| 257 | Ran_Dy2477@psn | 614 | 42 | 35 | 7 | 0 | 0 | 8 | 5 |
| 258 | keroro-mahoo@psn | 769 | 42 | 37 | 5 | 0 | 0 | 2 | 1 |
| 259 | mna81w8724 | 680 | 42 | 34 | 8 | 0 | 0 | 6 | 4 |
| 260 | secret_spiler441@psn | — | 42 | 33 | 9 | 0 | 0 | 1 | 1 |
| 261 | Bigneuro@psn | — | 41 | 31 | 10 | 0 | 0 | 2 | 2 |
| 262 | Nuganeeru | 1080 | 41 | 37 | 4 | 0 | 0 | 5 | 5 |
| 263 | X-Usik-X | 1074 | 41 | 31 | 10 | 0 | 0 | 11 | 5 |
| 264 | jardaa2 | — | 41 | 31 | 10 | 0 | 0 | 5 | 3 |
| 265 | mauri_revenant@psn | — | 41 | 33 | 8 | 0 | 0 | 1 | 1 |
| 266 | 放開那個女孩 | — | 41 | 23 | 18 | 0 | 0 | 5 | 3 |
| 267 | WerwolfGruppe | 1364 | 40 | 25 | 15 | 0 | 0 | 7 | 6 |
| 268 | ceran1990@psn | 533 | 40 | 35 | 5 | 0 | 0 | 4 | 2 |
| 269 | dantiscvs | 1146 | 40 | 30 | 10 | 0 | 0 | 7 | 4 |
| 270 | kuiisza@live | 931 | 40 | 25 | 15 | 0 | 0 | 5 | 3 |
| 271 | ultimaterider97@psn | 769 | 40 | 32 | 8 | 0 | 0 | 6 | 5 |
| 272 | ABS_KISA_ | 400 | 39 | 30 | 9 | 0 | 0 | 2 | 2 |
| 273 | Homyak1987 | 737 | 39 | 34 | 5 | 0 | 0 | 1 | 1 |
| 274 | Warman214401@live | 1056 | 39 | 30 | 9 | 0 | 0 | 10 | 4 |
| 275 | kaiser3366 | 1406 | 39 | 27 | 12 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.