| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 276 | ceran1990@psn | 533 | 40 | 35 | 5 | 0 | 0 | 4 | 2 |
| 277 | dantiscvs | 1146 | 40 | 30 | 10 | 0 | 0 | 7 | 4 |
| 278 | kuiisza@live | 931 | 40 | 25 | 15 | 0 | 0 | 5 | 3 |
| 279 | ultimaterider97@psn | 769 | 40 | 32 | 8 | 0 | 0 | 6 | 5 |
| 280 | Homyak1987 | 737 | 39 | 34 | 5 | 0 | 0 | 1 | 1 |
| 281 | Warman214401@live | 1056 | 39 | 30 | 9 | 0 | 0 | 10 | 4 |
| 282 | Dynamite8910 | 1484 | 38 | 29 | 9 | 0 | 0 | 2 | 2 |
| 283 | Gin2941@live | 1285 | 38 | 35 | 3 | 0 | 0 | 5 | 3 |
| 284 | Patocka8@psn | — | 38 | 28 | 10 | 0 | 0 | 5 | 2 |
| 285 | XxOO | 1130 | 38 | 38 | 0 | 0 | 0 | 3 | 2 |
| 286 | Eritreo14@psn | — | 37 | 25 | 12 | 0 | 0 | 4 | 3 |
| 287 | Lokito2419@live | — | 37 | 27 | 10 | 0 | 0 | 5 | 3 |
| 288 | Scotty_6700@psn | — | 37 | 26 | 11 | 0 | 0 | 1 | 1 |
| 289 | chems_estresado1@psn | 1198 | 37 | 23 | 14 | 0 | 0 | 1 | 1 |
| 290 | nnnkk13122 | 1452 | 37 | 34 | 3 | 0 | 0 | 2 | 2 |
| 291 | pink-carpet5@psn | 1615 | 37 | 35 | 2 | 0 | 0 | 1 | 1 |
| 292 | Hmd | — | 36 | 25 | 11 | 0 | 0 | 4 | 2 |
| 293 | Wszeteczenstwo | 986 | 36 | 28 | 8 | 0 | 0 | 4 | 4 |
| 294 | Beta05 | 433 | 35 | 29 | 6 | 0 | 0 | 2 | 2 |
| 295 | ManilaBog447176@live | 812 | 35 | 18 | 17 | 0 | 0 | 5 | 4 |
| 296 | Onix121@psn | 1480 | 35 | 28 | 7 | 0 | 0 | 1 | 1 |
| 297 | REICHFURER | — | 35 | 27 | 8 | 0 | 0 | 4 | 2 |
| 298 | darkwarrior4129@live | 1402 | 35 | 29 | 6 | 0 | 0 | 2 | 1 |
| 299 | xaviplay | 417 | 35 | 34 | 1 | 0 | 0 | 7 | 5 |
| 300 | EruZumie | — | 34 | 22 | 12 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.