| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 301 | Guardian1b@live | 886 | 34 | 27 | 7 | 0 | 0 | 4 | 3 |
| 302 | LordHachiming0 | 1367 | 34 | 25 | 9 | 0 | 0 | 4 | 3 |
| 303 | RaketenPeter | — | 34 | 27 | 7 | 0 | 0 | 5 | 3 |
| 304 | Silverstarline | 724 | 34 | 22 | 12 | 0 | 0 | 1 | 1 |
| 305 | CinnabarSkate62@live | — | 33 | 28 | 5 | 0 | 0 | 1 | 1 |
| 306 | JENMAMA40@psn | 479 | 33 | 21 | 12 | 0 | 0 | 4 | 3 |
| 307 | Merlinalex | — | 33 | 25 | 8 | 0 | 0 | 1 | 1 |
| 308 | _Electronick_ | 1272 | 33 | 28 | 5 | 0 | 0 | 2 | 1 |
| 309 | baranowski73@psn | 824 | 33 | 24 | 9 | 0 | 0 | 5 | 4 |
| 310 | kikuchi_Echi | 1319 | 33 | 28 | 5 | 0 | 0 | 5 | 2 |
| 311 | Assassin228168@live | 997 | 32 | 15 | 17 | 0 | 0 | 2 | 2 |
| 312 | DeezShots | — | 32 | 26 | 6 | 0 | 0 | 4 | 3 |
| 313 | EngelTRUCHA | 400 | 32 | 24 | 8 | 0 | 0 | 7 | 5 |
| 314 | Ilick34962 (AI) | — | 32 | 32 | 0 | 0 | 0 | 1 | 1 |
| 315 | Kaczor7345@live | — | 32 | 29 | 3 | 0 | 0 | 2 | 2 |
| 316 | Kilpatrick19@live | 1246 | 32 | 29 | 3 | 0 | 0 | 2 | 1 |
| 317 | Maxgel23 | 1525 | 32 | 23 | 9 | 0 | 0 | 4 | 3 |
| 318 | RookFBMR@live | — | 32 | 28 | 4 | 0 | 0 | 2 | 1 |
| 319 | Testeye | 1457 | 32 | 24 | 8 | 0 | 0 | 3 | 3 |
| 320 | WoWneWMoNkeY | 1229 | 32 | 17 | 15 | 0 | 0 | 1 | 1 |
| 321 | mednes_492 | — | 32 | 22 | 10 | 0 | 0 | 5 | 3 |
| 322 | FlashBomb6962@live | — | 31 | 25 | 6 | 0 | 0 | 4 | 3 |
| 323 | NIckTron | 400 | 31 | 22 | 9 | 0 | 0 | 5 | 3 |
| 324 | RommeI | 1619 | 31 | 24 | 7 | 0 | 0 | 2 | 1 |
| 325 | pz_Komm_Wolf | — | 31 | 22 | 9 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.