| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 701 | kar_nte287 | 1509 | 39 | 30 | 9 | 0 | 0 | 5 | 2 |
| 702 | HoshinoTama | 1102 | 40 | 25 | 15 | 0 | 0 | 5 | 3 |
| 703 | KirvaiZalan1@live | 400 | 40 | 33 | 7 | 0 | 0 | 7 | 4 |
| 704 | LIMSANIT33@live | 1386 | 40 | 28 | 12 | 0 | 0 | 10 | 6 |
| 705 | PhoenixKoma4862@live | 729 | 40 | 33 | 7 | 0 | 0 | 5 | 5 |
| 706 | S0k1l#1 | — | 40 | 32 | 8 | 0 | 0 | 2 | 1 |
| 707 | _reinbuw3 | 1546 | 40 | 34 | 6 | 0 | 0 | 2 | 1 |
| 708 | bevar-yamaha@psn | 412 | 40 | 24 | 16 | 0 | 0 | 5 | 3 |
| 709 | end_my_suffering | 1520 | 40 | 25 | 15 | 0 | 0 | 3 | 2 |
| 710 | h4784378#1 | 958 | 40 | 25 | 15 | 0 | 0 | 5 | 4 |
| 711 | Frantsuz_1_3@psn | 1349 | 41 | 31 | 10 | 0 | 0 | 2 | 1 |
| 712 | JustThatHans | 1338 | 41 | 29 | 12 | 0 | 0 | 3 | 2 |
| 713 | Kyrasaxo | 400 | 41 | 27 | 14 | 0 | 0 | 5 | 4 |
| 714 | Maltsev18 | 1142 | 41 | 29 | 12 | 0 | 0 | 4 | 3 |
| 715 | mebel_info | 1116 | 41 | 27 | 14 | 0 | 0 | 6 | 6 |
| 716 | norbert373@psn | 1033 | 41 | 31 | 10 | 0 | 0 | 5 | 3 |
| 717 | Майор#15 | — | 41 | 24 | 17 | 0 | 0 | 6 | 3 |
| 718 | ACGkuma | 1326 | 42 | 36 | 6 | 0 | 0 | 9 | 6 |
| 719 | DerZorro | 1483 | 42 | 35 | 7 | 0 | 0 | 5 | 3 |
| 720 | God_917 | — | 42 | 25 | 17 | 0 | 0 | 4 | 2 |
| 721 | Kuli_kagaoo@psn | 410 | 42 | 34 | 8 | 0 | 0 | 5 | 4 |
| 722 | OctuplePompano3@live | 448 | 42 | 37 | 5 | 0 | 0 | 6 | 5 |
| 723 | TitinoGo | 400 | 42 | 36 | 6 | 0 | 0 | 9 | 4 |
| 724 | natsuru1994 | — | 42 | 34 | 8 | 0 | 0 | 6 | 3 |
| 725 | JGOLIB@live | 897 | 43 | 24 | 19 | 0 | 0 | 7 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.