| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | JROC2021@live | — | 98 | 77 | 21 | 0 | 0 | 8 | 4 |
| 127 | arieldavidtroche | 1710 | 98 | 68 | 30 | 0 | 0 | 9 | 7 |
| 128 | kenpachi#18 | 819 | 98 | 70 | 28 | 0 | 0 | 15 | 6 |
| 129 | paul0906 | 798 | 97 | 83 | 14 | 0 | 0 | 9 | 7 |
| 130 | HevianGeorgeStel@psn | 645 | 96 | 35 | 61 | 0 | 0 | 2 | 2 |
| 131 | tim0252Cap64 | 1283 | 96 | 86 | 10 | 0 | 0 | 7 | 5 |
| 132 | KLAUS08 | 1244 | 95 | 70 | 25 | 0 | 0 | 7 | 5 |
| 133 | rusnell04@psn | 425 | 94 | 62 | 32 | 0 | 0 | 13 | 8 |
| 134 | PhantomShooter | — | 93 | 85 | 8 | 0 | 0 | 5 | 4 |
| 135 | NicoJLL | — | 92 | 61 | 31 | 0 | 0 | 6 | 3 |
| 136 | raul64#1 | 1373 | 92 | 75 | 17 | 0 | 0 | 4 | 3 |
| 137 | Ghostrider2I56@psn | — | 91 | 56 | 35 | 0 | 0 | 10 | 6 |
| 138 | Junkelx (AI) | — | 90 | 64 | 26 | 0 | 0 | 2 | 1 |
| 139 | mxltvz | 1272 | 90 | 62 | 28 | 0 | 0 | 8 | 7 |
| 140 | Doge15218 | 1277 | 89 | 70 | 19 | 0 | 0 | 11 | 4 |
| 141 | KOMUTAN64 | 704 | 89 | 75 | 14 | 0 | 0 | 10 | 6 |
| 142 | silky-blanket58@psn | 851 | 89 | 65 | 24 | 0 | 0 | 13 | 7 |
| 143 | GeneralAbacus | 1574 | 88 | 61 | 27 | 0 | 0 | 8 | 5 |
| 144 | LongNeedle | 768 | 88 | 68 | 20 | 0 | 0 | 12 | 8 |
| 145 | avid-gun00@psn | 1019 | 88 | 65 | 23 | 0 | 0 | 5 | 3 |
| 146 | brianysebas17@psn | 609 | 88 | 51 | 37 | 0 | 0 | 12 | 7 |
| 147 | dhau41300 | — | 88 | 67 | 21 | 0 | 0 | 6 | 5 |
| 148 | shionkuuruu5@psn | 1120 | 88 | 56 | 32 | 0 | 0 | 12 | 7 |
| 149 | tesjis | 1152 | 88 | 72 | 16 | 0 | 0 | 10 | 7 |
| 150 | Zicnux28 | 1064 | 87 | 72 | 15 | 0 | 0 | 10 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.