| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | rene5051@psn | 1541 | 66 | 45 | 21 | 0 | 0 | 2 | 2 |
| 127 | GeneralHannibal | 515 | 65 | 51 | 14 | 0 | 0 | 9 | 6 |
| 128 | Warbonds4864@live | — | 65 | 48 | 17 | 0 | 0 | 3 | 3 |
| 129 | LtsBeast | — | 64 | 32 | 32 | 0 | 0 | 7 | 5 |
| 130 | Rehab_Amish@psn | 400 | 64 | 41 | 23 | 0 | 0 | 4 | 4 |
| 131 | 伊斯兰革命卫队坦克手 | 1378 | 64 | 54 | 10 | 0 | 0 | 7 | 5 |
| 132 | StGGC_Rukuriri@psn | 1862 | 63 | 41 | 22 | 0 | 0 | 7 | 2 |
| 133 | T1R1ULOKI@psn | 830 | 63 | 55 | 8 | 0 | 0 | 7 | 6 |
| 134 | sane#6 | — | 63 | 49 | 14 | 0 | 0 | 7 | 4 |
| 135 | Bomberlocke | — | 62 | 43 | 19 | 0 | 0 | 11 | 6 |
| 136 | WAHAO | — | 62 | 49 | 13 | 0 | 0 | 4 | 3 |
| 137 | computer112 | 1892 | 62 | 47 | 15 | 0 | 0 | 12 | 7 |
| 138 | Frankdmaj@live | 400 | 61 | 41 | 20 | 0 | 0 | 5 | 5 |
| 139 | SCARFACERUBEN@live | — | 61 | 35 | 26 | 0 | 0 | 2 | 1 |
| 140 | FrankiII | 400 | 60 | 39 | 21 | 0 | 0 | 2 | 2 |
| 141 | drivef7 | — | 60 | 39 | 21 | 0 | 0 | 9 | 3 |
| 142 | ferinin@psn | 400 | 60 | 37 | 23 | 0 | 0 | 10 | 8 |
| 143 | Сявва | 1552 | 60 | 53 | 7 | 0 | 0 | 6 | 4 |
| 144 | Apelsinto | 1062 | 59 | 39 | 20 | 0 | 0 | 9 | 9 |
| 145 | FrankTarpolska | 851 | 59 | 49 | 10 | 0 | 0 | 12 | 10 |
| 146 | GHOST10@live | — | 59 | 43 | 16 | 0 | 0 | 1 | 1 |
| 147 | MJJPIII@live | 1130 | 59 | 46 | 13 | 0 | 0 | 4 | 2 |
| 148 | NekoBlastNS@live | 1697 | 59 | 30 | 29 | 0 | 0 | 1 | 1 |
| 149 | RazorSharp21155@live | — | 59 | 34 | 25 | 0 | 0 | 5 | 3 |
| 150 | ReverseLamppost | — | 59 | 42 | 17 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.