| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 551 | Sarabamjoei_YT | 1592 | 52 | 20 | 11 | 0 | 0 | 3 | 2 |
| 552 | tailsfox | — | 52 | 32 | 0 | 0 | 0 | 3 | 2 |
| 553 | B_PoT_kamshoT | 1492 | 53 | 0 | 3 | 0 | 0 | 6 | 6 |
| 554 | xx-Cleaner@psn | — | 53 | 0 | 3 | 0 | 0 | 9 | 4 |
| 555 | EVA_Labubu | 1633 | 54 | 0 | 5 | 0 | 0 | 3 | 2 |
| 556 | Royal_Phoenix98@psn | 1663 | 54 | 43 | 11 | 0 | 0 | 3 | 1 |
| 557 | Gamma-Ziege@psn | — | 55 | 0 | 5 | 0 | 0 | 4 | 2 |
| 558 | GhostX47891650@live | 1356 | 55 | 0 | 0 | 0 | 0 | 5 | 4 |
| 559 | Ludlf_Hence | 1476 | 55 | 0 | 2 | 0 | 0 | 1 | 1 |
| 560 | Dadtheboss1996@psn | 400 | 56 | 0 | 1 | 0 | 0 | 7 | 5 |
| 561 | PtokMasta@live | 1458 | 56 | 11 | 19 | 0 | 0 | 8 | 7 |
| 562 | generalboom_ | 1878 | 56 | 6 | 10 | 0 | 0 | 8 | 5 |
| 563 | PRIZKRIZZ | 1196 | 57 | 0 | 9 | 0 | 0 | 7 | 6 |
| 564 | Brutus924 | 1641 | 58 | 36 | 2 | 0 | 0 | 6 | 5 |
| 565 | NoHotkeys | 2005 | 58 | 0 | 3 | 0 | 0 | 2 | 1 |
| 566 | RUSSIANTITAN786 | 1576 | 58 | 0 | 2 | 0 | 0 | 5 | 3 |
| 567 | Ad8_8lfik | 1544 | 59 | 0 | 3 | 0 | 0 | 6 | 4 |
| 568 | IchBenzDichWeg | 1520 | 59 | 0 | 0 | 0 | 0 | 2 | 2 |
| 569 | Батяня-Комбат | 809 | 59 | 3 | 0 | 0 | 0 | 8 | 6 |
| 570 | vitalikgun | 1366 | 60 | 0 | 0 | 0 | 0 | 5 | 4 |
| 571 | Красныйсмех | 1723 | 60 | 5 | 1 | 0 | 0 | 4 | 3 |
| 572 | Pinknelly1972@psn | — | 61 | 0 | 3 | 0 | 0 | 7 | 5 |
| 573 | Fritz893911@live | — | 62 | 0 | 2 | 0 | 0 | 2 | 1 |
| 574 | ItsKyanSaro | 1761 | 65 | 0 | 14 | 0 | 0 | 5 | 5 |
| 575 | BLCKDETH69@live | 415 | 66 | 0 | 2 | 0 | 0 | 9 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.