| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1301 | xw4600@live | — | 29 | 10 | 19 | 0 | 0 | 3 | 2 |
| 1302 | 1v_ley_v1 | 1802 | 30 | 22 | 8 | 0 | 0 | 4 | 3 |
| 1303 | AQ1L_FIR01 | — | 30 | 23 | 7 | 0 | 0 | 3 | 2 |
| 1304 | Fabius_94111@psn | 667 | 30 | 17 | 13 | 0 | 0 | 3 | 3 |
| 1305 | Felix#155 | 1317 | 30 | 26 | 4 | 0 | 0 | 1 | 1 |
| 1306 | Julian47809@live | 1490 | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 1307 | Moleman55906 | 1299 | 30 | 13 | 17 | 0 | 0 | 7 | 6 |
| 1308 | NuclearFinale@live | 1616 | 30 | 22 | 8 | 0 | 0 | 1 | 1 |
| 1309 | Radtech50 | — | 30 | 10 | 20 | 0 | 0 | 8 | 4 |
| 1310 | ShujiKamo | — | 30 | 19 | 11 | 0 | 0 | 1 | 1 |
| 1311 | SpaceDonut27 | 1210 | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 1312 | Tadeo1746@live | 454 | 30 | 10 | 20 | 0 | 0 | 4 | 3 |
| 1313 | Tangrity@psn | — | 30 | 21 | 9 | 0 | 0 | 1 | 1 |
| 1314 | Unbreakable_2024 | 1486 | 30 | 23 | 7 | 0 | 0 | 1 | 1 |
| 1315 | kuglof400 | 1471 | 30 | 16 | 14 | 0 | 0 | 4 | 2 |
| 1316 | zxcvb#29 | 1425 | 30 | 16 | 14 | 0 | 0 | 7 | 6 |
| 1317 | AXSE_ | — | 31 | 23 | 8 | 0 | 0 | 2 | 1 |
| 1318 | Agris | 1657 | 31 | 25 | 6 | 0 | 0 | 3 | 2 |
| 1319 | Elio90803057@live | 1084 | 31 | 17 | 14 | 0 | 0 | 8 | 7 |
| 1320 | FLEX-Random13@psn | 1042 | 31 | 23 | 8 | 0 | 0 | 2 | 1 |
| 1321 | Formal#2 | 1656 | 31 | 15 | 16 | 0 | 0 | 1 | 1 |
| 1322 | IamnMani | — | 31 | 27 | 4 | 0 | 0 | 3 | 2 |
| 1323 | Ivan65Rock | 1856 | 31 | 20 | 11 | 0 | 0 | 3 | 3 |
| 1324 | RuKat | 1174 | 31 | 24 | 7 | 0 | 0 | 5 | 4 |
| 1325 | SIERRADELTA143@live | — | 31 | 22 | 9 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.