| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 576 | BlueBomberJoey@live | 1077 | 43 | 34 | 9 | 0 | 0 | 2 | 2 |
| 577 | IsaacGotcha618@live | 1160 | 43 | 34 | 9 | 0 | 0 | 3 | 3 |
| 578 | Moehre009@psn | — | 43 | 31 | 12 | 0 | 0 | 3 | 1 |
| 579 | Silvereyes_006@psn | 1396 | 43 | 17 | 26 | 0 | 0 | 4 | 2 |
| 580 | algbtom | 621 | 43 | 34 | 9 | 0 | 0 | 3 | 1 |
| 581 | jamestonge0 | 1380 | 43 | 27 | 16 | 0 | 0 | 10 | 7 |
| 582 | spiredlightning@psn | 400 | 43 | 27 | 16 | 0 | 0 | 7 | 4 |
| 583 | timmibaer@psn | 1547 | 43 | 31 | 12 | 0 | 0 | 4 | 3 |
| 584 | AXYLLEUS999@live | 1075 | 42 | 32 | 10 | 0 | 0 | 5 | 4 |
| 585 | Faultieromat1200 | — | 42 | 25 | 17 | 0 | 0 | 8 | 5 |
| 586 | Jak66 | — | 42 | 37 | 5 | 0 | 0 | 2 | 2 |
| 587 | Knipser888@psn | — | 42 | 32 | 10 | 0 | 0 | 6 | 4 |
| 588 | LAZKAII | — | 42 | 25 | 17 | 0 | 0 | 5 | 4 |
| 589 | Pavelza | 630 | 42 | 22 | 20 | 0 | 0 | 2 | 2 |
| 590 | ThePeetfather | 1000 | 42 | 30 | 12 | 0 | 0 | 7 | 5 |
| 591 | Vipsu23@psn | 419 | 42 | 21 | 21 | 0 | 0 | 5 | 4 |
| 592 | _HASTAQUEMAREL | 1164 | 42 | 22 | 20 | 0 | 0 | 5 | 3 |
| 593 | baguel | — | 42 | 24 | 18 | 0 | 0 | 2 | 1 |
| 594 | likliklik233 | 550 | 42 | 36 | 6 | 0 | 0 | 4 | 3 |
| 595 | nas#21 | 659 | 42 | 23 | 19 | 0 | 0 | 7 | 6 |
| 596 | schleudereumel22 | 400 | 42 | 20 | 22 | 0 | 0 | 10 | 5 |
| 597 | skyler422 | — | 42 | 32 | 10 | 0 | 0 | 1 | 1 |
| 598 | ynakato@psn | 1062 | 42 | 31 | 11 | 0 | 0 | 2 | 2 |
| 599 | Aniquiladorjpe@psn | — | 41 | 10 | 31 | 0 | 0 | 2 | 1 |
| 600 | Fearce5476 | 1186 | 41 | 37 | 4 | 0 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.