| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | Colboysigmax1 | — | 2 | 1 | 1 | 0 | 0 | 1 | 1 |
| 1652 | Edenkgamer | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1653 | EktOmOrf886902@live | 1133 | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1654 | Greek3965@psn | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1655 | HaiReitender | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1656 | Henan_Dragon@psn | 1288 | 2 | 0 | 2 | 0 | 0 | 2 | 2 |
| 1657 | Hotras82311 | 1061 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1658 | Imperioghot@live | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1659 | JonPayne | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1660 | KaRtOf4O | — | 2 | 1 | 1 | 0 | 0 | 1 | 1 |
| 1661 | Kazz#8 | 1232 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1662 | KnightsOnTrikes@live | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1663 | Koston48 | — | 2 | 1 | 1 | 0 | 0 | 1 | 1 |
| 1664 | LukasJosef2010@live | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1665 | Lukyadomi | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1666 | Miyabroto | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1667 | NannMees | — | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1668 | Navnada_original | 1304 | 2 | 2 | 0 | 0 | 0 | 2 | 2 |
| 1669 | Nikolyich | 1599 | 2 | 1 | 1 | 0 | 0 | 2 | 2 |
| 1670 | ObeFrieslaender@live | 400 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
| 1671 | Rebellious28183@live | 400 | 2 | 1 | 1 | 0 | 0 | 2 | 2 |
| 1672 | Reno8181 | — | 2 | 1 | 1 | 0 | 0 | 1 | 1 |
| 1673 | RoodDawg740@live | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
| 1674 | Rooster#126 | — | 2 | 1 | 1 | 0 | 0 | 1 | 1 |
| 1675 | Scamble | — | 2 | 0 | 2 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.