| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 851 | Exemplator | 1444 | 50 | 42 | 8 | 0 | 0 | 2 | 2 |
| 852 | RevanTool | 1572 | 50 | 42 | 8 | 0 | 0 | 12 | 4 |
| 853 | A_moderatel99985 | 853 | 51 | 40 | 11 | 0 | 0 | 6 | 3 |
| 854 | Apazaza | 1328 | 51 | 45 | 6 | 0 | 0 | 9 | 4 |
| 855 | derdortda@psn | 411 | 51 | 44 | 7 | 0 | 0 | 5 | 3 |
| 856 | SDman1999 | 1213 | 52 | 31 | 21 | 0 | 0 | 5 | 3 |
| 857 | Sturmgeschutz501@psn | 593 | 52 | 45 | 7 | 0 | 0 | 5 | 3 |
| 858 | ddll97 | — | 52 | 46 | 6 | 0 | 0 | 8 | 6 |
| 859 | стандартенфюрер | — | 52 | 42 | 10 | 0 | 0 | 6 | 2 |
| 860 | Arkham1683@psn | 783 | 53 | 36 | 17 | 0 | 0 | 7 | 3 |
| 861 | Zoli4606@live | 400 | 53 | 32 | 21 | 0 | 0 | 7 | 6 |
| 862 | angeljack312 | 1535 | 53 | 34 | 19 | 0 | 0 | 5 | 2 |
| 863 | killerkellian | — | 53 | 45 | 8 | 0 | 0 | 2 | 1 |
| 864 | -Zum- | 1644 | 54 | 47 | 7 | 0 | 0 | 1 | 1 |
| 865 | Cos_123 | — | 54 | 42 | 12 | 0 | 0 | 5 | 3 |
| 866 | Rodri_sordo@psn | 614 | 54 | 45 | 9 | 0 | 0 | 7 | 4 |
| 867 | VP_chstr_lol | 1115 | 54 | 46 | 8 | 0 | 0 | 5 | 4 |
| 868 | xMADDENASSASSINx@psn | 1916 | 54 | 36 | 18 | 0 | 0 | 2 | 2 |
| 869 | Ihaveproblems | 1665 | 55 | 51 | 4 | 0 | 0 | 2 | 2 |
| 870 | PerformedCrib69 | — | 55 | 39 | 16 | 0 | 0 | 8 | 4 |
| 871 | nemo#67 | 1708 | 55 | 45 | 10 | 0 | 0 | 7 | 4 |
| 872 | serzhh#1 | 999 | 56 | 46 | 10 | 0 | 0 | 7 | 3 |
| 873 | AskedToast4353@live | 808 | 57 | 47 | 10 | 0 | 0 | 9 | 6 |
| 874 | LJ38PLA | 400 | 57 | 41 | 16 | 0 | 0 | 9 | 8 |
| 875 | StuffySoap9113@live | — | 57 | 50 | 7 | 0 | 0 | 8 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.