| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 876 | MicroSatyr70467@live | — | 64 | 54 | 10 | 0 | 0 | 3 | 3 |
| 877 | arthur_gilson08 | 507 | 64 | 57 | 7 | 0 | 0 | 13 | 5 |
| 878 | lista_mezclado5@psn | 700 | 64 | 41 | 23 | 0 | 0 | 7 | 5 |
| 879 | Ftaih_01 | — | 65 | 50 | 15 | 0 | 0 | 3 | 3 |
| 880 | Keb1997@live | 1401 | 65 | 45 | 20 | 0 | 0 | 2 | 2 |
| 881 | War-Raider | 1077 | 65 | 44 | 21 | 0 | 0 | 12 | 6 |
| 882 | WhiteTiger_X0@psn | 400 | 65 | 53 | 12 | 0 | 0 | 2 | 2 |
| 883 | william3456132 | — | 65 | 52 | 13 | 0 | 0 | 9 | 7 |
| 884 | TrueEuropean | — | 66 | 48 | 18 | 0 | 0 | 8 | 4 |
| 885 | lbr2462 | 400 | 67 | 61 | 6 | 0 | 0 | 6 | 5 |
| 886 | newTda | 491 | 67 | 50 | 17 | 0 | 0 | 7 | 4 |
| 887 | FreddyKruger | 400 | 68 | 57 | 11 | 0 | 0 | 5 | 5 |
| 888 | Ne_onVipER@psn | 1612 | 68 | 47 | 21 | 0 | 0 | 8 | 6 |
| 889 | archielo609 | 1246 | 68 | 56 | 12 | 0 | 0 | 8 | 5 |
| 890 | CacLeMocer | — | 69 | 58 | 11 | 0 | 0 | 3 | 1 |
| 891 | SGT_Democracy | — | 70 | 35 | 35 | 0 | 0 | 11 | 4 |
| 892 | king_kong3680@psn | — | 70 | 62 | 8 | 0 | 0 | 2 | 2 |
| 893 | CL3PTP | — | 71 | 63 | 8 | 0 | 0 | 9 | 4 |
| 894 | tarantinooss | 958 | 71 | 48 | 23 | 0 | 0 | 10 | 5 |
| 895 | Komochek_2011 | 1121 | 72 | 56 | 16 | 0 | 0 | 11 | 4 |
| 896 | Стич#18 | 1338 | 72 | 55 | 17 | 0 | 0 | 14 | 7 |
| 897 | didd_y_defender2 | — | 73 | 58 | 15 | 0 | 0 | 4 | 3 |
| 898 | lololalalabala12 | 771 | 73 | 55 | 18 | 0 | 0 | 6 | 3 |
| 899 | KTHATK | 1672 | 74 | 53 | 21 | 0 | 0 | 9 | 5 |
| 900 | TIM1025 | 1255 | 74 | 44 | 30 | 0 | 0 | 7 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.