| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 276 | V3n0mWIf@live | 1286 | 38 | 33 | 5 | 0 | 0 | 6 | 2 |
| 277 | ValiantG117@live | 1359 | 38 | 31 | 7 | 0 | 0 | 2 | 1 |
| 278 | aresson1108 | — | 38 | 20 | 18 | 0 | 0 | 1 | 1 |
| 279 | llxBillyBoyxll | 1954 | 38 | 33 | 5 | 0 | 0 | 1 | 1 |
| 280 | mima31180 | — | 38 | 26 | 12 | 0 | 0 | 1 | 1 |
| 281 | CkRocket | 1264 | 37 | 29 | 8 | 0 | 0 | 5 | 3 |
| 282 | Farmerjoe1236@live | 1360 | 37 | 28 | 9 | 0 | 0 | 9 | 7 |
| 283 | They_killed_beeb@psn | 698 | 37 | 27 | 10 | 0 | 0 | 6 | 4 |
| 284 | UntrainedXNinja@psn | — | 37 | 34 | 3 | 0 | 0 | 5 | 4 |
| 285 | VortexxPhoenix | 709 | 37 | 25 | 12 | 0 | 0 | 5 | 3 |
| 286 | bonikot | 1862 | 37 | 20 | 17 | 0 | 0 | 4 | 3 |
| 287 | koblizek81303 | — | 37 | 31 | 6 | 0 | 0 | 3 | 3 |
| 288 | Cava094758@live | 413 | 36 | 31 | 5 | 0 | 0 | 4 | 3 |
| 289 | FpetiHUN | 1806 | 36 | 34 | 2 | 0 | 0 | 1 | 1 |
| 290 | Killerslam2012 | 1426 | 36 | 31 | 5 | 0 | 0 | 4 | 3 |
| 291 | blkpthr | 780 | 36 | 31 | 5 | 0 | 0 | 2 | 2 |
| 292 | niksavch94@psn | — | 36 | 29 | 7 | 0 | 0 | 2 | 2 |
| 293 | AkomaN90 | — | 35 | 25 | 10 | 0 | 0 | 4 | 3 |
| 294 | Bunglewood#2 | — | 35 | 22 | 13 | 0 | 0 | 3 | 2 |
| 295 | GALXYF20 | 1628 | 35 | 29 | 6 | 0 | 0 | 4 | 2 |
| 296 | Joradas94#1 | — | 35 | 30 | 5 | 0 | 0 | 4 | 4 |
| 297 | Takpeter78 | 402 | 35 | 13 | 22 | 0 | 0 | 11 | 8 |
| 298 | Tiberius_Chase@psn | 1507 | 35 | 27 | 8 | 0 | 0 | 1 | 1 |
| 299 | calcification | 1410 | 35 | 27 | 8 | 0 | 0 | 6 | 6 |
| 300 | notprolol | — | 35 | 24 | 11 | 0 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.