| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 401 | xhugoplayx@psn | 674 | 28 | 22 | 6 | 0 | 0 | 3 | 3 |
| 402 | Aztec_Man2002 | 1547 | 27 | 21 | 6 | 0 | 0 | 2 | 1 |
| 403 | BerriedAtSea@live | — | 27 | 20 | 7 | 0 | 0 | 4 | 1 |
| 404 | BlairB2 | 400 | 27 | 18 | 9 | 0 | 0 | 3 | 3 |
| 405 | CalledChain9425@live | 990 | 27 | 18 | 9 | 0 | 0 | 4 | 3 |
| 406 | Wölfe_ZAUR | 859 | 27 | 18 | 9 | 0 | 0 | 4 | 3 |
| 407 | bob0110dave | 1357 | 27 | 27 | 0 | 0 | 0 | 1 | 1 |
| 408 | sssteriopolo@psn | 951 | 27 | 24 | 3 | 0 | 0 | 4 | 4 |
| 409 | CamilloGrent7269@psn | 1142 | 26 | 9 | 17 | 0 | 0 | 1 | 1 |
| 410 | Delta237722@live | 1130 | 26 | 20 | 6 | 0 | 0 | 2 | 1 |
| 411 | Stove08@live | — | 26 | 21 | 5 | 0 | 0 | 6 | 6 |
| 412 | Svar1 | 786 | 26 | 19 | 7 | 0 | 0 | 6 | 4 |
| 413 | Tangoatyours6 | — | 26 | 23 | 3 | 0 | 0 | 2 | 2 |
| 414 | TheRedDragons | — | 26 | 24 | 2 | 0 | 0 | 1 | 1 |
| 415 | Uyin | — | 26 | 17 | 9 | 0 | 0 | 4 | 3 |
| 416 | Blackestjack679@live | — | 25 | 19 | 6 | 0 | 0 | 2 | 2 |
| 417 | Diegostructo@live | — | 25 | 19 | 6 | 0 | 0 | 2 | 2 |
| 418 | GREG_GRINDEVALD | — | 25 | 20 | 5 | 0 | 0 | 4 | 1 |
| 419 | Hussertt | 526 | 25 | 22 | 3 | 0 | 0 | 3 | 1 |
| 420 | LilWhiteBoi4234@live | 400 | 25 | 23 | 2 | 0 | 0 | 2 | 1 |
| 421 | Moneyprinter | 1211 | 25 | 23 | 2 | 0 | 0 | 1 | 1 |
| 422 | TAMILANDIVA | 1039 | 25 | 17 | 8 | 0 | 0 | 7 | 5 |
| 423 | Unkn0wnPlay4r | — | 25 | 15 | 10 | 0 | 0 | 2 | 2 |
| 424 | Yanispiou@live | — | 25 | 20 | 5 | 0 | 0 | 2 | 1 |
| 425 | Zepuoj | 1583 | 25 | 20 | 5 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.