| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 451 | stveio | 1412 | 23 | 13 | 10 | 0 | 0 | 5 | 5 |
| 452 | xanthangum | 400 | 23 | 19 | 4 | 0 | 0 | 3 | 2 |
| 453 | Brazen_Article@psn | — | 22 | 19 | 3 | 0 | 0 | 2 | 1 |
| 454 | CapitanAdrianov | 424 | 22 | 16 | 6 | 0 | 0 | 4 | 1 |
| 455 | Duct_tape_waxing | 1190 | 22 | 20 | 2 | 0 | 0 | 3 | 2 |
| 456 | FARMAN_mamadyA@psn | 781 | 22 | 16 | 6 | 0 | 0 | 2 | 2 |
| 457 | KecinFMA13@live | 1325 | 22 | 17 | 5 | 0 | 0 | 4 | 1 |
| 458 | Luminosite | — | 22 | 14 | 8 | 0 | 0 | 4 | 2 |
| 459 | SenselessNya | — | 22 | 17 | 5 | 0 | 0 | 3 | 2 |
| 460 | doctxr | — | 22 | 22 | 0 | 0 | 0 | 4 | 3 |
| 461 | kill_Deathsquad@psn | — | 22 | 21 | 1 | 0 | 0 | 2 | 1 |
| 462 | nekobuton_ZE@psn | 1205 | 22 | 19 | 3 | 0 | 0 | 3 | 2 |
| 463 | nikos59116 | 826 | 22 | 16 | 6 | 0 | 0 | 3 | 3 |
| 464 | ryanmicha | — | 22 | 16 | 6 | 0 | 0 | 1 | 1 |
| 465 | Amontesdaz@psn | — | 21 | 15 | 6 | 0 | 0 | 2 | 1 |
| 466 | Artthurfs22@psn | — | 21 | 13 | 8 | 0 | 0 | 4 | 1 |
| 467 | Brown200417@live | 476 | 21 | 19 | 2 | 0 | 0 | 3 | 3 |
| 468 | Dampfwalze09278@live | 400 | 21 | 18 | 3 | 0 | 0 | 4 | 4 |
| 469 | Jonhkouvelis@psn | — | 21 | 14 | 7 | 0 | 0 | 1 | 1 |
| 470 | Otterderböller | — | 21 | 16 | 5 | 0 | 0 | 1 | 1 |
| 471 | PinkPonk | — | 21 | 6 | 15 | 0 | 0 | 3 | 2 |
| 472 | Radek9568@live | — | 21 | 18 | 3 | 0 | 0 | 1 | 1 |
| 473 | Swazy-_-Scooby@psn | 671 | 21 | 13 | 8 | 0 | 0 | 4 | 3 |
| 474 | TheGiordy_IT | — | 21 | 19 | 2 | 0 | 0 | 2 | 1 |
| 475 | Txist-67 | 1806 | 21 | 20 | 1 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.