| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | CaveDon101 | 1747 | 59 | 52 | 7 | 0 | 0 | 2 | 1 |
| 152 | ZaKeRmAnN | 1268 | 59 | 44 | 15 | 0 | 0 | 6 | 4 |
| 153 | lazy__ilia@psn | 1401 | 59 | 41 | 18 | 0 | 0 | 2 | 1 |
| 154 | orphanbird1740@psn | 546 | 59 | 49 | 10 | 0 | 0 | 8 | 8 |
| 155 | OdisseuTM@psn | 857 | 58 | 49 | 9 | 0 | 0 | 8 | 5 |
| 156 | Patagon03 | 772 | 58 | 42 | 16 | 0 | 0 | 7 | 4 |
| 157 | AskedToast4353@live | 806 | 57 | 47 | 10 | 0 | 0 | 9 | 6 |
| 158 | LJ38PLA | 422 | 57 | 41 | 16 | 0 | 0 | 9 | 8 |
| 159 | StuffySoap9113@live | — | 57 | 50 | 7 | 0 | 0 | 8 | 4 |
| 160 | unterhosendieb | 768 | 57 | 38 | 19 | 0 | 0 | 9 | 4 |
| 161 | yuu2000326@psn | — | 57 | 44 | 13 | 0 | 0 | 1 | 1 |
| 162 | GG5315 | — | 56 | 39 | 17 | 0 | 0 | 3 | 1 |
| 163 | serzhh#1 | 999 | 56 | 46 | 10 | 0 | 0 | 7 | 3 |
| 164 | sorapora | 1699 | 56 | 45 | 11 | 0 | 0 | 5 | 4 |
| 165 | Ihaveproblems | 1668 | 55 | 51 | 4 | 0 | 0 | 2 | 2 |
| 166 | MORBIUS#2 | 1319 | 55 | 41 | 14 | 0 | 0 | 8 | 4 |
| 167 | PerformedCrib69 | — | 55 | 39 | 16 | 0 | 0 | 8 | 4 |
| 168 | nemo#67 | 1697 | 55 | 45 | 10 | 0 | 0 | 7 | 4 |
| 169 | -Zum- | 1634 | 54 | 47 | 7 | 0 | 0 | 1 | 1 |
| 170 | Cos_123 | — | 54 | 42 | 12 | 0 | 0 | 5 | 3 |
| 171 | Rodri_sordo@psn | 616 | 54 | 45 | 9 | 0 | 0 | 7 | 4 |
| 172 | VP_chstr_lol | 1124 | 54 | 46 | 8 | 0 | 0 | 5 | 4 |
| 173 | xMADDENASSASSINx@psn | 1887 | 54 | 36 | 18 | 0 | 0 | 2 | 2 |
| 174 | Arkham1683@psn | 782 | 53 | 36 | 17 | 0 | 0 | 7 | 3 |
| 175 | angeljack312 | 1520 | 53 | 34 | 19 | 0 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.