| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 926 | SolomonGrad | — | 70 | 55 | 15 | 0 | 0 | 7 | 4 |
| 927 | TYRANASOREASS1@live | 1418 | 70 | 60 | 10 | 0 | 0 | 5 | 3 |
| 928 | naulingga | — | 70 | 55 | 15 | 0 | 0 | 8 | 4 |
| 929 | OgenisX@live | 1279 | 71 | 66 | 5 | 0 | 0 | 7 | 2 |
| 930 | foxy_liberty7@psn | — | 71 | 58 | 13 | 0 | 0 | 10 | 5 |
| 931 | DAanV | 1457 | 72 | 47 | 25 | 0 | 0 | 6 | 5 |
| 932 | Demosom84430 | 1418 | 72 | 50 | 22 | 0 | 0 | 7 | 3 |
| 933 | MacRossbeat | — | 72 | 53 | 19 | 0 | 0 | 8 | 4 |
| 934 | Ptkluan | 1558 | 72 | 52 | 20 | 0 | 0 | 8 | 5 |
| 935 | SHABALIN86XMAO | 1885 | 72 | 56 | 16 | 0 | 0 | 6 | 4 |
| 936 | No_its_Patrick26@psn | 1356 | 73 | 57 | 16 | 0 | 0 | 6 | 3 |
| 937 | GoneMental | 402 | 74 | 65 | 9 | 0 | 0 | 10 | 7 |
| 938 | YeTo428@psn | 510 | 74 | 63 | 11 | 0 | 0 | 5 | 4 |
| 939 | CALIBOB@live | 632 | 75 | 50 | 25 | 0 | 0 | 3 | 3 |
| 940 | Bangoskankus | — | 76 | 54 | 22 | 0 | 0 | 3 | 1 |
| 941 | Birdmence90@psn | — | 76 | 43 | 33 | 0 | 0 | 5 | 4 |
| 942 | Fus4ex | — | 76 | 53 | 23 | 0 | 0 | 8 | 5 |
| 943 | kthar1664 | — | 76 | 56 | 20 | 0 | 0 | 3 | 2 |
| 944 | GuyThatsGlobal | 1705 | 77 | 52 | 25 | 0 | 0 | 8 | 4 |
| 945 | guitardedd | 1790 | 77 | 71 | 6 | 0 | 0 | 5 | 4 |
| 946 | yacoubqaoud | 590 | 77 | 65 | 12 | 0 | 0 | 9 | 4 |
| 947 | Alkounek | — | 78 | 58 | 20 | 0 | 0 | 5 | 4 |
| 948 | Feella#1 | 1733 | 78 | 67 | 11 | 0 | 0 | 4 | 3 |
| 949 | inside_buckram82@psn | 444 | 78 | 53 | 25 | 0 | 0 | 8 | 6 |
| 950 | BlacK88310 (AI) | — | 79 | 69 | 10 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.