| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | buckle220@psn | 1001 | 101 | 81 | 20 | 0 | 0 | 7 | 3 |
| 77 | а_р_х_а_н_г_е_л | 1428 | 101 | 68 | 33 | 0 | 0 | 10 | 10 |
| 78 | Legion1410@psn | 484 | 100 | 76 | 24 | 0 | 0 | 11 | 5 |
| 79 | Death_Nerd | 400 | 99 | 91 | 8 | 0 | 0 | 7 | 5 |
| 80 | Fireglesvovaoki | — | 99 | 83 | 16 | 0 | 0 | 5 | 2 |
| 81 | Kherana | 465 | 99 | 62 | 37 | 0 | 0 | 11 | 9 |
| 82 | TehBati@psn | 1116 | 97 | 65 | 32 | 0 | 0 | 17 | 11 |
| 83 | crazyhorses28@psn | — | 97 | 67 | 30 | 0 | 0 | 6 | 4 |
| 84 | pablo_frailerosa | — | 97 | 80 | 17 | 0 | 0 | 11 | 5 |
| 85 | thesiddler@psn | 1226 | 97 | 85 | 12 | 0 | 0 | 3 | 3 |
| 86 | IyariOAXMEX@live | 410 | 95 | 72 | 23 | 0 | 0 | 10 | 7 |
| 87 | OliwierPL1125@live | — | 95 | 80 | 15 | 0 | 0 | 11 | 5 |
| 88 | Piepsie | 1928 | 95 | 68 | 27 | 0 | 0 | 9 | 6 |
| 89 | Xmoscoxx@live | 1564 | 95 | 72 | 23 | 0 | 0 | 9 | 7 |
| 90 | КарачунН | — | 95 | 88 | 7 | 0 | 0 | 3 | 3 |
| 91 | Macabrus | — | 94 | 60 | 34 | 0 | 0 | 6 | 3 |
| 92 | mercuri22177@psn | — | 94 | 67 | 27 | 0 | 0 | 2 | 2 |
| 93 | Kratusus@psn | 1778 | 90 | 71 | 19 | 0 | 0 | 7 | 5 |
| 94 | Besef | 1668 | 89 | 50 | 39 | 0 | 0 | 4 | 3 |
| 95 | LilWhiteBoi4234@live | 400 | 89 | 73 | 16 | 0 | 0 | 5 | 3 |
| 96 | SCRIM1S | 1237 | 89 | 61 | 28 | 0 | 0 | 8 | 4 |
| 97 | BESSOVSHINA | 923 | 88 | 72 | 16 | 0 | 0 | 11 | 6 |
| 98 | Ionutiacob169 | — | 88 | 69 | 19 | 0 | 0 | 6 | 2 |
| 99 | Graf_Nierenstein | 1702 | 87 | 72 | 15 | 0 | 0 | 14 | 7 |
| 100 | JujunGod | — | 87 | 64 | 23 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.