| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | CantonEcchi@psn | 400 | 55 | 42 | 13 | 0 | 0 | 5 | 4 |
| 202 | DrakCze | 471 | 55 | 53 | 2 | 0 | 0 | 7 | 6 |
| 203 | RevanTool | 1563 | 55 | 42 | 13 | 0 | 0 | 10 | 6 |
| 204 | sidorenkonikita1 | — | 55 | 29 | 26 | 0 | 0 | 7 | 4 |
| 205 | HOIshik | — | 54 | 46 | 8 | 0 | 0 | 9 | 4 |
| 206 | chemical-fox98@psn | — | 54 | 40 | 14 | 0 | 0 | 7 | 3 |
| 207 | edsss12 | 1021 | 54 | 40 | 14 | 0 | 0 | 5 | 3 |
| 208 | LordGabe69 | 1867 | 53 | 50 | 3 | 0 | 0 | 3 | 2 |
| 209 | MuslosGod535 | 1132 | 53 | 37 | 16 | 0 | 0 | 6 | 2 |
| 210 | SgtMatanza | 927 | 53 | 42 | 11 | 0 | 0 | 8 | 4 |
| 211 | egger97@psn | 866 | 53 | 41 | 12 | 0 | 0 | 6 | 4 |
| 212 | jiseong6301 | 1685 | 53 | 39 | 14 | 0 | 0 | 10 | 5 |
| 213 | nikos59116 | 815 | 53 | 46 | 7 | 0 | 0 | 8 | 6 |
| 214 | alexandrus2013 | — | 52 | 44 | 8 | 0 | 0 | 3 | 3 |
| 215 | kitaigorodskiy | 1425 | 52 | 33 | 19 | 0 | 0 | 6 | 3 |
| 216 | romixizy | — | 52 | 43 | 9 | 0 | 0 | 4 | 2 |
| 217 | xSiRx | 1072 | 52 | 50 | 2 | 0 | 0 | 4 | 2 |
| 218 | StiXFast@live | 572 | 50 | 34 | 16 | 0 | 0 | 3 | 2 |
| 219 | Wölfe_ZAUR | 856 | 50 | 38 | 12 | 0 | 0 | 2 | 1 |
| 220 | morsom-manager@psn | 720 | 50 | 37 | 13 | 0 | 0 | 4 | 3 |
| 221 | vito66688-viktor@psn | 814 | 50 | 34 | 16 | 0 | 0 | 4 | 3 |
| 222 | NeninOff | 1609 | 49 | 34 | 15 | 0 | 0 | 2 | 2 |
| 223 | korea_dohyung | — | 49 | 40 | 9 | 0 | 0 | 7 | 3 |
| 224 | Prezident_#1 | — | 48 | 43 | 5 | 0 | 0 | 5 | 3 |
| 225 | Tovstobalus | 826 | 47 | 29 | 18 | 0 | 0 | 6 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.