| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2326 | loveStory | 1250 | 58 | 56 | 2 | 0 | 0 | 1 | 1 |
| 2327 | rhinemaiden | 1161 | 58 | 54 | 4 | 0 | 0 | 6 | 4 |
| 2328 | s5ma6n@live | 1691 | 58 | 51 | 7 | 0 | 0 | 4 | 3 |
| 2329 | sevillasevilla13@psn | 690 | 58 | 42 | 16 | 0 | 0 | 4 | 3 |
| 2330 | suke-san_1028@psn | 1752 | 58 | 52 | 6 | 0 | 0 | 1 | 1 |
| 2331 | 碇真嗣丿 | 1130 | 58 | 49 | 9 | 0 | 0 | 2 | 1 |
| 2332 | -TnT-DustKing | 1538 | 59 | 50 | 9 | 0 | 0 | 2 | 1 |
| 2333 | 165445 | 400 | 59 | 47 | 12 | 0 | 0 | 4 | 3 |
| 2334 | Anbir163Rus | 1719 | 59 | 47 | 12 | 0 | 0 | 6 | 3 |
| 2335 | Danonuk | 1670 | 59 | 44 | 15 | 0 | 0 | 7 | 4 |
| 2336 | Dunkelfalke | 636 | 59 | 49 | 10 | 0 | 0 | 4 | 4 |
| 2337 | FLOYD911 | — | 59 | 44 | 15 | 0 | 0 | 1 | 1 |
| 2338 | Hinnaxsen | 1257 | 59 | 51 | 8 | 0 | 0 | 4 | 4 |
| 2339 | ImpCosinus14@live | 1313 | 59 | 46 | 13 | 0 | 0 | 1 | 1 |
| 2340 | KFL_Jäger | 1244 | 59 | 57 | 2 | 0 | 0 | 5 | 3 |
| 2341 | LEon833 | — | 59 | 46 | 13 | 0 | 0 | 5 | 4 |
| 2342 | LovemusicC | 470 | 59 | 50 | 9 | 0 | 0 | 2 | 2 |
| 2343 | Nemiriz | 1537 | 59 | 45 | 14 | 0 | 0 | 5 | 4 |
| 2344 | Ozwell_Spencer | 734 | 59 | 50 | 9 | 0 | 0 | 4 | 3 |
| 2345 | Prapor_88 | — | 59 | 52 | 7 | 0 | 0 | 6 | 4 |
| 2346 | SUZUKIOTOKO | 427 | 59 | 46 | 13 | 0 | 0 | 2 | 2 |
| 2347 | Wreckem6104@live | 1268 | 59 | 54 | 5 | 0 | 0 | 2 | 2 |
| 2348 | __ZISS__ | 1599 | 59 | 43 | 16 | 0 | 0 | 4 | 3 |
| 2349 | eliasschilder7 | 1299 | 59 | 45 | 14 | 0 | 0 | 10 | 6 |
| 2350 | oemcr@psn | 449 | 59 | 52 | 7 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.