| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | Anecanacon | — | 19 | 18 | 1 | 0 | 0 | 1 | 1 |
| 102 | Nomad0847 | 1238 | 19 | 19 | 0 | 0 | 0 | 2 | 1 |
| 103 | teamomuxouli@live | — | 19 | 13 | 6 | 0 | 0 | 1 | 1 |
| 104 | MaiKo | 2012 | 20 | 16 | 4 | 0 | 0 | 1 | 1 |
| 105 | Wolvir | 1233 | 20 | 20 | 0 | 0 | 0 | 3 | 1 |
| 106 | Destoyer187 | — | 21 | 16 | 5 | 0 | 0 | 1 | 1 |
| 107 | Grimtravsten | 1563 | 21 | 21 | 0 | 0 | 0 | 2 | 1 |
| 108 | JOYCE708 | — | 21 | 11 | 10 | 0 | 0 | 4 | 2 |
| 109 | RelaxDenny | 1403 | 21 | 18 | 3 | 0 | 0 | 2 | 2 |
| 110 | roundish_dish5@psn | 473 | 21 | 17 | 4 | 0 | 0 | 2 | 1 |
| 111 | DKJunior477@psn | 1252 | 22 | 22 | 0 | 0 | 0 | 1 | 1 |
| 112 | ladardy1102 | — | 22 | 18 | 4 | 0 | 0 | 1 | 1 |
| 113 | Goldlegierung | 1538 | 23 | 22 | 1 | 0 | 0 | 2 | 1 |
| 114 | Metzkermeister | 1573 | 23 | 15 | 8 | 0 | 0 | 3 | 2 |
| 115 | stockton1982 | 1876 | 23 | 20 | 3 | 0 | 0 | 2 | 2 |
| 116 | TimtheGoblin | 1718 | 24 | 21 | 3 | 0 | 0 | 2 | 2 |
| 117 | BuildRallyPoints | — | 25 | 22 | 3 | 0 | 0 | 3 | 1 |
| 118 | chems_estresado1@psn | 1198 | 25 | 22 | 3 | 0 | 0 | 2 | 2 |
| 119 | Arthas0173 | 1632 | 26 | 20 | 6 | 0 | 0 | 3 | 2 |
| 120 | Chester7389@live | 1461 | 26 | 18 | 8 | 0 | 0 | 3 | 1 |
| 121 | KOOOOO920 | 702 | 26 | 20 | 6 | 0 | 0 | 2 | 1 |
| 122 | 閃光のフラッシュ | 806 | 27 | 23 | 4 | 0 | 0 | 3 | 3 |
| 123 | MemeKnight41 | — | 28 | 23 | 5 | 0 | 0 | 1 | 1 |
| 124 | OrignalMaverick@live | 952 | 28 | 23 | 5 | 0 | 0 | 1 | 1 |
| 125 | Themechanic147@live | 1060 | 28 | 25 | 3 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.