| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | Adam_M_Z | — | 67 | 53 | 14 | 0 | 0 | 7 | 4 |
| 152 | nakoN | — | 66 | 49 | 17 | 0 | 0 | 6 | 4 |
| 153 | raeliano_69@psn | 400 | 66 | 55 | 11 | 0 | 0 | 15 | 10 |
| 154 | 8YkSuK0 | — | 65 | 51 | 14 | 0 | 0 | 6 | 3 |
| 155 | zachiazes123 | — | 65 | 42 | 23 | 0 | 0 | 2 | 1 |
| 156 | KnappSter | 1524 | 64 | 31 | 33 | 0 | 0 | 4 | 3 |
| 157 | Olfdimitrus@psn | — | 64 | 54 | 10 | 0 | 0 | 4 | 3 |
| 158 | SlowPonyy | 1218 | 64 | 54 | 10 | 0 | 0 | 2 | 2 |
| 159 | WarDaddy3967 | — | 64 | 47 | 17 | 0 | 0 | 5 | 3 |
| 160 | Xgabrix400@psn | — | 64 | 54 | 10 | 0 | 0 | 6 | 2 |
| 161 | gabrieldasilvami | 938 | 64 | 53 | 11 | 0 | 0 | 7 | 5 |
| 162 | Commando1968477@live | 922 | 63 | 58 | 5 | 0 | 0 | 5 | 4 |
| 163 | III-ОШБр | 1523 | 63 | 55 | 8 | 0 | 0 | 5 | 4 |
| 164 | Zerstörer_113 | — | 63 | 54 | 9 | 0 | 0 | 3 | 2 |
| 165 | qqpp9106 | 1116 | 63 | 45 | 18 | 0 | 0 | 11 | 7 |
| 166 | NateHiGeR0N659@psn | 1243 | 62 | 49 | 13 | 0 | 0 | 2 | 2 |
| 167 | claybull | 1038 | 62 | 53 | 9 | 0 | 0 | 4 | 4 |
| 168 | natsuru1994 | — | 62 | 44 | 18 | 0 | 0 | 9 | 5 |
| 169 | Killjoy4ever217@live | 1642 | 61 | 46 | 15 | 0 | 0 | 2 | 2 |
| 170 | SpikeKing5g@psn | 415 | 61 | 52 | 9 | 0 | 0 | 5 | 5 |
| 171 | Warrlorkiller66@live | 713 | 61 | 59 | 2 | 0 | 0 | 5 | 4 |
| 172 | 엉덩이강간마쾰리안 | 1066 | 61 | 45 | 16 | 0 | 0 | 5 | 3 |
| 173 | 8_Striker_8 | 1242 | 60 | 50 | 10 | 0 | 0 | 12 | 8 |
| 174 | BTO_P | — | 60 | 45 | 15 | 0 | 0 | 3 | 3 |
| 175 | HandCraftedNutt | 607 | 60 | 52 | 8 | 0 | 0 | 8 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.