| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 676 | johanmerv72 | 1677 | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 677 | Aluci | 1745 | 16 | 16 | 0 | 0 | 0 | 6 | 2 |
| 678 | Averz | 1464 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 679 | Champ77912 | 400 | 16 | 16 | 0 | 0 | 0 | 7 | 4 |
| 680 | GeorgeCan_tSta | 1473 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 681 | Goldlegierung | 1538 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 682 | GragoryXII | 779 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 683 | Kyle_Katarn412 | 1520 | 16 | 16 | 0 | 0 | 0 | 8 | 4 |
| 684 | Ottekar@live | 1504 | 16 | 16 | 0 | 0 | 0 | 5 | 4 |
| 685 | Pekporeloaded@psn | 1053 | 16 | 16 | 0 | 0 | 0 | 4 | 2 |
| 686 | SILENT_SHOT2771@psn | 654 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 687 | Schurzen | 979 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 688 | t566y | 400 | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 689 | Banersian@psn | 1646 | 17 | 17 | 0 | 0 | 0 | 5 | 3 |
| 690 | CZarHtS | 1607 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 691 | Hawtmike24 | 728 | 17 | 17 | 0 | 0 | 0 | 3 | 2 |
| 692 | Jggyfan | 1174 | 17 | 17 | 0 | 0 | 0 | 3 | 2 |
| 693 | KSNR-miaawneko | 1907 | 17 | 17 | 0 | 0 | 0 | 4 | 4 |
| 694 | LieutenantWill | 400 | 17 | 17 | 0 | 0 | 0 | 3 | 3 |
| 695 | Protogen9 | 1419 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 696 | demidov_pmk | — | 17 | 17 | 0 | 0 | 0 | 4 | 3 |
| 697 | penetratorstali | 1843 | 17 | 17 | 0 | 0 | 0 | 3 | 1 |
| 698 | Adolph1234 | 1267 | 18 | 18 | 0 | 0 | 0 | 3 | 3 |
| 699 | AncientCheetah | 1223 | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 700 | AndruOrtiz1966@live | 1501 | 18 | 18 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.