| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 276 | vrrrrrr81901 | — | 69 | 54 | 15 | 0 | 0 | 3 | 3 |
| 277 | MisterXD | 1363 | 68 | 50 | 18 | 0 | 0 | 4 | 4 |
| 278 | NlCKNlCK007 | 1362 | 68 | 50 | 18 | 0 | 0 | 7 | 6 |
| 279 | kjnkghfghfgh | 1477 | 68 | 55 | 13 | 0 | 0 | 7 | 4 |
| 280 | MEXISEBAS@live | 1162 | 67 | 42 | 25 | 0 | 0 | 7 | 5 |
| 281 | MistterAlone | — | 67 | 49 | 18 | 0 | 0 | 3 | 1 |
| 282 | TOFFEE10855 | 1786 | 67 | 47 | 20 | 0 | 0 | 5 | 4 |
| 283 | TheLuBoT82771 | 1404 | 67 | 48 | 19 | 0 | 0 | 6 | 5 |
| 284 | U-bootcaptain | 910 | 67 | 47 | 20 | 0 | 0 | 7 | 4 |
| 285 | _SE_VH_HeinzGude | 432 | 67 | 52 | 15 | 0 | 0 | 8 | 7 |
| 286 | tigyerplz | 1490 | 67 | 44 | 23 | 0 | 0 | 9 | 7 |
| 287 | vsktorg | 1479 | 67 | 35 | 32 | 0 | 0 | 5 | 3 |
| 288 | パイナップル博士 | 406 | 67 | 53 | 14 | 0 | 0 | 11 | 8 |
| 289 | ESLAidos | 1264 | 66 | 53 | 13 | 0 | 0 | 3 | 2 |
| 290 | Ginninj5986@live | 689 | 66 | 44 | 22 | 0 | 0 | 10 | 7 |
| 291 | Reilacoste6525@live | — | 66 | 54 | 12 | 0 | 0 | 3 | 1 |
| 292 | S1ravaS@psn | — | 66 | 47 | 19 | 0 | 0 | 7 | 4 |
| 293 | Stundar2006 | 1253 | 66 | 52 | 14 | 0 | 0 | 6 | 5 |
| 294 | Var4iK_17@psn | 926 | 66 | 50 | 16 | 0 | 0 | 7 | 4 |
| 295 | _LIVSI_ | 674 | 66 | 56 | 10 | 0 | 0 | 9 | 6 |
| 296 | beastmasterbob@live | 1203 | 66 | 50 | 16 | 0 | 0 | 1 | 1 |
| 297 | brotherguns249 | 533 | 66 | 44 | 22 | 0 | 0 | 10 | 7 |
| 298 | lino22300#1 | — | 66 | 33 | 33 | 0 | 0 | 5 | 2 |
| 299 | vortains | — | 66 | 58 | 8 | 0 | 0 | 2 | 2 |
| 300 | Jakab_HUN | — | 65 | 39 | 26 | 0 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.