| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Emilien_delhaye@psn | 1288 | 202 | 145 | 57 | 0 | 0 | 9 | 5 |
| 2 | ivantrader715570 | 1345 | 163 | 145 | 18 | 0 | 0 | 19 | 14 |
| 3 | Ad8_8lfik | 1544 | 109 | 88 | 21 | 0 | 0 | 8 | 5 |
| 4 | IshowFriedChicke | 1438 | 93 | 78 | 15 | 0 | 0 | 12 | 7 |
| 5 | JCTDS | — | 73 | 44 | 29 | 0 | 0 | 11 | 8 |
| 6 | HerrGustav | — | 72 | 61 | 11 | 0 | 0 | 2 | 2 |
| 7 | йозефМ | 1113 | 69 | 30 | 39 | 0 | 0 | 9 | 6 |
| 8 | xXMedin11Xx_@psn | 1399 | 65 | 50 | 15 | 0 | 0 | 7 | 3 |
| 9 | HeisenbergEJesse@psn | 589 | 62 | 48 | 14 | 0 | 0 | 1 | 1 |
| 10 | Jajasaludos2212 | 1507 | 60 | 52 | 8 | 0 | 0 | 5 | 3 |
| 11 | イクイノックスに押しつぶされ圧死 | 1406 | 58 | 41 | 17 | 0 | 0 | 7 | 4 |
| 12 | nahubskt_ | 1046 | 37 | 19 | 18 | 0 | 0 | 10 | 5 |
| 13 | 081011 | 2013 | 36 | 21 | 15 | 0 | 0 | 6 | 3 |
| 14 | ProfFirecatis1 | — | 33 | 19 | 14 | 0 | 0 | 3 | 2 |
| 15 | KORJ13 | 1839 | 30 | 20 | 10 | 0 | 0 | 2 | 1 |
| 16 | sasgffd | — | 27 | 25 | 2 | 0 | 0 | 2 | 2 |
| 17 | Frodo2688@live | 1404 | 24 | 20 | 4 | 0 | 0 | 1 | 1 |
| 18 | javiervizcaino69@psn | 600 | 23 | 12 | 11 | 0 | 0 | 4 | 2 |
| 19 | SamirDuran321 | 1776 | 22 | 20 | 2 | 0 | 0 | 3 | 2 |
| 20 | SwampRat39 | 1344 | 21 | 12 | 9 | 0 | 0 | 1 | 1 |
| 21 | fantomas1978 | — | 21 | 15 | 6 | 0 | 0 | 2 | 1 |
| 22 | WhiteDragon | — | 20 | 14 | 6 | 0 | 0 | 1 | 1 |
| 23 | KaZbek_official | 1207 | 19 | 16 | 3 | 0 | 0 | 2 | 1 |
| 24 | IllussiveSoldier | 1847 | 17 | 8 | 9 | 0 | 0 | 1 | 1 |
| 25 | fujilawakyji_lov | 1006 | 17 | 10 | 7 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.