| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Rylie171superior@psn | 1332 | 178 | 0 | 178 | 0 | 0 | 25 | 16 |
| 2 | kiiller211 | 1576 | 96 | 0 | 96 | 0 | 0 | 10 | 7 |
| 3 | UnlikeQ@psn | 762 | 83 | 0 | 83 | 0 | 0 | 18 | 15 |
| 4 | Osswe@live | 1682 | 82 | 0 | 82 | 0 | 0 | 10 | 7 |
| 5 | kito707 | 1633 | 82 | 0 | 82 | 0 | 0 | 15 | 9 |
| 6 | Crold1 | 945 | 74 | 0 | 74 | 0 | 0 | 13 | 10 |
| 7 | PantheraHarenis@live | 1097 | 65 | 0 | 65 | 0 | 0 | 15 | 9 |
| 8 | Texas2766@live | 1263 | 57 | 0 | 57 | 0 | 0 | 12 | 8 |
| 9 | killerpedro1@live | 1720 | 57 | 0 | 36 | 21 | 0 | 11 | 10 |
| 10 | szyczuu | 1376 | 57 | 0 | 57 | 0 | 0 | 9 | 3 |
| 11 | Shandong_Boy | 882 | 54 | 0 | 54 | 0 | 0 | 7 | 7 |
| 12 | CaramellGirl262@live | 1764 | 52 | 0 | 52 | 0 | 0 | 6 | 4 |
| 13 | LevisMiles | 748 | 52 | 0 | 52 | 0 | 0 | 10 | 9 |
| 14 | Perromalo520@psn | 968 | 52 | 0 | 52 | 0 | 0 | 6 | 4 |
| 15 | Red5tarWolf@live | 1490 | 52 | 0 | 52 | 0 | 0 | 12 | 10 |
| 16 | Stugs | 1924 | 52 | 0 | 52 | 0 | 0 | 6 | 4 |
| 17 | _SE_VH_HeinzGude | 433 | 51 | 0 | 51 | 0 | 0 | 8 | 8 |
| 18 | BILI呆呆梦貘兽520 | 1919 | 50 | 0 | 50 | 0 | 0 | 20 | 17 |
| 19 | Sanders0172@live | 1208 | 46 | 0 | 46 | 0 | 0 | 10 | 7 |
| 20 | Saggy_Warrior | 1009 | 45 | 0 | 45 | 0 | 0 | 10 | 9 |
| 21 | eastheim2023@psn | — | 45 | 0 | 45 | 0 | 0 | 4 | 2 |
| 22 | Анатоль#1 | 663 | 45 | 0 | 45 | 0 | 0 | 11 | 8 |
| 23 | 龙泽老师 | 1898 | 45 | 0 | 45 | 0 | 0 | 8 | 7 |
| 24 | STE193USMC@psn | — | 44 | 0 | 44 | 0 | 0 | 2 | 2 |
| 25 | Офтальмолог#1 | 1522 | 44 | 0 | 44 | 0 | 0 | 11 | 9 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.