| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 376 | Shotta83Flow@live | 601 | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 377 | Shrecked4643@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 378 | SillyEmu1700@live | 1373 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 379 | SingleMalt1973@live | 980 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 380 | SixGalaxy997649@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 381 | Skilledsniper92@psn | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 382 | SkoomaAddict69 | 1538 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 383 | Skywalker_1954@psn | 1681 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 384 | Slakrrrrrr | 1814 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 385 | SlapMyMeat | 1587 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 386 | Slavickebab@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 387 | Slugged | 1289 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 388 | Soldatist | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 389 | SpaceBear9645@live | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 390 | SpanglyBinkie23@live | 447 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 391 | SpedTable | 1787 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 392 | SpicyHampter | 981 | 1 | 0 | 0 | 1 | 0 | 1 | 1 |
| 393 | Sprite88 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 394 | SquashyArrow759@live | 908 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 395 | Stalker_87_ | 1402 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 396 | SteadiedTuba424@live | 1725 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 397 | SteinFrank@live | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 398 | StickyBeeHive@live | 609 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 399 | StormMG255 | 659 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 400 | StrAnGe_ReD_FoX | 1981 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.