| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | ZZmean | 1558 | 16 | 0 | 16 | 0 | 0 | 3 | 3 |
| 1677 | _661_House_Reyne | 1120 | 16 | 0 | 16 | 0 | 0 | 4 | 3 |
| 1678 | magnifications@live | 1592 | 16 | 0 | 16 | 0 | 0 | 6 | 6 |
| 1679 | -_-o_-o_o | 1142 | 17 | 0 | 17 | 0 | 0 | 8 | 6 |
| 1680 | BeAGoodGoy | 2103 | 17 | 0 | 17 | 0 | 0 | 6 | 5 |
| 1681 | Itzcoatl_ | 1139 | 17 | 0 | 17 | 0 | 0 | 6 | 6 |
| 1682 | Knight_Momonga | 862 | 17 | 0 | 17 | 0 | 0 | 6 | 5 |
| 1683 | Mike_Rhino | — | 17 | 0 | 17 | 0 | 0 | 2 | 2 |
| 1684 | SirenKill | 1361 | 17 | 0 | 17 | 0 | 0 | 6 | 4 |
| 1685 | Sitem | 1987 | 17 | 0 | 9 | 8 | 0 | 4 | 3 |
| 1686 | hola99bnh@psn | 400 | 17 | 0 | 17 | 0 | 0 | 8 | 8 |
| 1687 | timber-30_@psn | — | 17 | 0 | 17 | 0 | 0 | 6 | 4 |
| 1688 | Asesin688 | 1756 | 18 | 0 | 18 | 0 | 0 | 9 | 7 |
| 1689 | Ghost-AAS972@psn | 800 | 18 | 0 | 18 | 0 | 0 | 3 | 3 |
| 1690 | ItsKyanSaro | 1789 | 18 | 0 | 18 | 0 | 0 | 4 | 2 |
| 1691 | Lone_Star_gunman | 1572 | 18 | 0 | 14 | 4 | 0 | 3 | 3 |
| 1692 | Telestoe@live | 1088 | 18 | 0 | 18 | 0 | 0 | 4 | 4 |
| 1693 | The_95th_Rifles_@psn | 957 | 18 | 0 | 18 | 0 | 0 | 2 | 2 |
| 1694 | TheoLind09@live | 442 | 18 | 0 | 18 | 0 | 0 | 6 | 5 |
| 1695 | Wreckem6104@live | 1236 | 18 | 0 | 18 | 0 | 0 | 4 | 3 |
| 1696 | 聖園ミカ | 2008 | 18 | 0 | 18 | 0 | 0 | 5 | 4 |
| 1697 | Advisorypap2@live | — | 19 | 0 | 19 | 0 | 0 | 4 | 4 |
| 1698 | Cnodax | 400 | 19 | 0 | 19 | 0 | 0 | 3 | 3 |
| 1699 | Eurasia | 1698 | 19 | 0 | 19 | 0 | 0 | 10 | 9 |
| 1700 | GAMING_TACOS | — | 19 | 0 | 19 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.