| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 976 | Raptor_Jesus7 | 1708 | 12 | 10 | 2 | 0 | 0 | 2 | 2 |
| 977 | Rehmes | 1662 | 12 | 2 | 1 | 9 | 0 | 2 | 2 |
| 978 | Remi0220@live | 1541 | 12 | 11 | 1 | 0 | 0 | 2 | 1 |
| 979 | Ryadovoy_kaban | 1778 | 12 | 10 | 2 | 0 | 0 | 2 | 2 |
| 980 | SLAVA7S7S7S | 1206 | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 981 | STENchan1941 | 1587 | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 982 | SangreCharrua | 978 | 12 | 11 | 1 | 0 | 0 | 1 | 1 |
| 983 | Sgt625 | 1699 | 12 | 10 | 2 | 0 | 0 | 1 | 1 |
| 984 | Suiidingo (AI) | — | 12 | 12 | 0 | 0 | 0 | 2 | 1 |
| 985 | Szkitek#1 | 1828 | 12 | 10 | 2 | 0 | 0 | 4 | 3 |
| 986 | Trash9716@live | 1918 | 12 | 11 | 1 | 0 | 0 | 5 | 4 |
| 987 | War_-Wo1f2@psn | — | 12 | 8 | 4 | 0 | 0 | 1 | 1 |
| 988 | YUI_Kutarinカニ野郎 | 1771 | 12 | 12 | 0 | 0 | 0 | 2 | 2 |
| 989 | ZY2002 | 1791 | 12 | 11 | 1 | 0 | 0 | 2 | 2 |
| 990 | bezsozhaleniya | 423 | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 991 | bigdaddy_RO | 2039 | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 992 | bwn19e | 1340 | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 993 | captnCronch@psn | — | 12 | 10 | 2 | 0 | 0 | 2 | 2 |
| 994 | crystalspawner@live | 1577 | 12 | 10 | 2 | 0 | 0 | 1 | 1 |
| 995 | jackgu12138 | 1291 | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 996 | lethalMachine | 1782 | 12 | 12 | 0 | 0 | 0 | 4 | 3 |
| 997 | maze83341 | — | 12 | 12 | 0 | 0 | 0 | 1 | 1 |
| 998 | random_protogen | 1302 | 12 | 7 | 5 | 0 | 0 | 1 | 1 |
| 999 | salvador140111@live | 1241 | 12 | 7 | 1 | 4 | 0 | 3 | 2 |
| 1000 | stjohnthebeloved | 1098 | 12 | 8 | 4 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.