| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1151 | mangustss | 1410 | 18 | 9 | 9 | 0 | 0 | 2 | 2 |
| 1152 | teteurocha10 | 482 | 18 | 15 | 3 | 0 | 0 | 4 | 3 |
| 1153 | BeFlankingU@live | 599 | 19 | 16 | 3 | 0 | 0 | 2 | 2 |
| 1154 | Black-Pig | 456 | 19 | 13 | 6 | 0 | 0 | 2 | 2 |
| 1155 | Bobik_cz | 1382 | 19 | 12 | 7 | 0 | 0 | 3 | 3 |
| 1156 | Chigga_Saikyou | 694 | 19 | 18 | 1 | 0 | 0 | 3 | 3 |
| 1157 | DEADENDERDOG666@live | 1430 | 19 | 16 | 3 | 0 | 0 | 1 | 1 |
| 1158 | DoninDude (AI) | — | 19 | 18 | 1 | 0 | 0 | 1 | 1 |
| 1159 | GLKozakur | 1052 | 19 | 17 | 2 | 0 | 0 | 1 | 1 |
| 1160 | Ghost22083 | 1640 | 19 | 11 | 8 | 0 | 0 | 4 | 4 |
| 1161 | HntrRbtr@live | 1721 | 19 | 15 | 4 | 0 | 0 | 1 | 1 |
| 1162 | KM057 | 1740 | 19 | 13 | 6 | 0 | 0 | 1 | 1 |
| 1163 | KoCeGAR | 1681 | 19 | 15 | 4 | 0 | 0 | 3 | 2 |
| 1164 | MERCYFIRE | 405 | 19 | 16 | 3 | 0 | 0 | 4 | 4 |
| 1165 | Madroder@psn | 510 | 19 | 17 | 2 | 0 | 0 | 2 | 2 |
| 1166 | PingNSmack | 1425 | 19 | 15 | 4 | 0 | 0 | 4 | 3 |
| 1167 | SXCTH | 594 | 19 | 12 | 7 | 0 | 0 | 6 | 5 |
| 1168 | SebVettelkimi | 1588 | 19 | 16 | 3 | 0 | 0 | 2 | 2 |
| 1169 | TOMOFF | 1026 | 19 | 9 | 10 | 0 | 0 | 2 | 1 |
| 1170 | Teutonic_Pride | 1543 | 19 | 17 | 2 | 0 | 0 | 5 | 4 |
| 1171 | W_Z_M | 1911 | 19 | 11 | 8 | 0 | 0 | 4 | 2 |
| 1172 | hahaha28462 | 1761 | 19 | 18 | 1 | 0 | 0 | 3 | 3 |
| 1173 | rus_turist82@psn | — | 19 | 15 | 4 | 0 | 0 | 2 | 2 |
| 1174 | sinaroshnas1382 | 1277 | 19 | 15 | 4 | 0 | 0 | 5 | 3 |
| 1175 | AWildSchuby13@live | 1673 | 20 | 18 | 2 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.