| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1276 | 未来的接班人 | 1356 | 30 | 22 | 8 | 0 | 0 | 3 | 3 |
| 1277 | 薯条艮在线被捞 | 1305 | 30 | 23 | 7 | 0 | 0 | 4 | 3 |
| 1278 | CASCA1970 | — | 31 | 29 | 2 | 0 | 0 | 8 | 4 |
| 1279 | FjDuarte502 | 1978 | 31 | 20 | 11 | 0 | 0 | 7 | 6 |
| 1280 | General__Y | 2130 | 31 | 26 | 5 | 0 | 0 | 3 | 2 |
| 1281 | Kalashnikevin | 1813 | 31 | 29 | 2 | 0 | 0 | 7 | 7 |
| 1282 | MajorPartyMoose | 807 | 31 | 27 | 4 | 0 | 0 | 6 | 3 |
| 1283 | MaximusTruly | 461 | 31 | 25 | 6 | 0 | 0 | 7 | 3 |
| 1284 | artemkovtun48 | — | 31 | 27 | 4 | 0 | 0 | 2 | 1 |
| 1285 | calcetines3 | 1138 | 31 | 21 | 10 | 0 | 0 | 3 | 3 |
| 1286 | Benjamin_C__Fran | 1632 | 32 | 28 | 4 | 0 | 0 | 4 | 2 |
| 1287 | HANS1202 | 1136 | 32 | 22 | 10 | 0 | 0 | 4 | 3 |
| 1288 | Hk416InBerlin | 1792 | 32 | 29 | 3 | 0 | 0 | 3 | 2 |
| 1289 | THEHAKIKO | 400 | 32 | 26 | 6 | 0 | 0 | 2 | 2 |
| 1290 | Treksta | 404 | 32 | 20 | 7 | 5 | 0 | 6 | 3 |
| 1291 | kenguru0 | 634 | 32 | 27 | 5 | 0 | 0 | 7 | 6 |
| 1292 | lHansUlrichl@live | — | 32 | 19 | 13 | 0 | 0 | 4 | 2 |
| 1293 | offi0n | 1798 | 32 | 20 | 12 | 0 | 0 | 4 | 3 |
| 1294 | paine_one-ger@psn | 1439 | 32 | 27 | 5 | 0 | 0 | 4 | 4 |
| 1295 | wardaddy1939@psn | — | 32 | 30 | 2 | 0 | 0 | 3 | 2 |
| 1296 | yulin0128 | 1576 | 32 | 26 | 6 | 0 | 0 | 4 | 3 |
| 1297 | Blizahrd | 1317 | 33 | 23 | 10 | 0 | 0 | 6 | 5 |
| 1298 | CheesyNachoFries | 1356 | 33 | 27 | 6 | 0 | 0 | 5 | 3 |
| 1299 | DCR1988 | 1700 | 33 | 26 | 7 | 0 | 0 | 6 | 3 |
| 1300 | EszkerMeszker | 1646 | 33 | 27 | 6 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.