| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1326 | Gustiz | 1296 | 42 | 36 | 6 | 0 | 0 | 8 | 4 |
| 1327 | Malacay913 | 1289 | 42 | 31 | 11 | 0 | 0 | 7 | 5 |
| 1328 | VonZerGaylord | 1721 | 42 | 32 | 10 | 0 | 0 | 3 | 2 |
| 1329 | fktrc3019 | 1282 | 42 | 30 | 12 | 0 | 0 | 5 | 3 |
| 1330 | toujoukai4@psn | 1518 | 42 | 39 | 3 | 0 | 0 | 6 | 5 |
| 1331 | trippen420 | 1691 | 42 | 32 | 10 | 0 | 0 | 7 | 5 |
| 1332 | Owl_BN | 1292 | 43 | 37 | 6 | 0 | 0 | 6 | 6 |
| 1333 | Zsozsi79 | 1318 | 43 | 39 | 4 | 0 | 0 | 8 | 7 |
| 1334 | oBX21@psn | 1637 | 43 | 33 | 10 | 0 | 0 | 5 | 5 |
| 1335 | shat#2 | 1551 | 43 | 26 | 17 | 0 | 0 | 2 | 2 |
| 1336 | tarezan@psn | 1539 | 43 | 40 | 3 | 0 | 0 | 4 | 4 |
| 1337 | Hanneser1673@live | 1074 | 44 | 34 | 10 | 0 | 0 | 7 | 6 |
| 1338 | IYITANGRA@psn | 400 | 44 | 37 | 7 | 0 | 0 | 4 | 4 |
| 1339 | Julio59fortnite@live | 448 | 44 | 36 | 8 | 0 | 0 | 3 | 3 |
| 1340 | KampfpanzerRLang | — | 44 | 30 | 14 | 0 | 0 | 3 | 2 |
| 1341 | Styleus | 1736 | 44 | 37 | 7 | 0 | 0 | 3 | 3 |
| 1342 | 통제된민주주의주입 | 402 | 44 | 35 | 9 | 0 | 0 | 4 | 4 |
| 1343 | -U45N-Monke | 1386 | 45 | 41 | 4 | 0 | 0 | 4 | 3 |
| 1344 | Aero46411 | — | 45 | 39 | 6 | 0 | 0 | 2 | 1 |
| 1345 | BennRa | 883 | 45 | 44 | 1 | 0 | 0 | 6 | 4 |
| 1346 | IhavaDUI@live | — | 45 | 43 | 2 | 0 | 0 | 3 | 3 |
| 1347 | Jack99999985299@live | 1818 | 45 | 38 | 7 | 0 | 0 | 3 | 3 |
| 1348 | Khana_Eoak | 1699 | 45 | 33 | 12 | 0 | 0 | 2 | 2 |
| 1349 | Old_Soldier38 | — | 45 | 38 | 7 | 0 | 0 | 6 | 4 |
| 1350 | XXObloskiXX | 1460 | 45 | 37 | 8 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.