| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | lLimes@live | 1139 | 88 | 67 | 21 | 0 | 0 | 7 | 6 |
| 52 | RobKon_27@psn | 1664 | 86 | 75 | 11 | 0 | 0 | 9 | 7 |
| 53 | grk1980@psn | 400 | 86 | 76 | 10 | 0 | 0 | 7 | 6 |
| 54 | Cerberus_696 | 1309 | 85 | 64 | 21 | 0 | 0 | 11 | 8 |
| 55 | ___CUSPARADA___ | 1796 | 85 | 73 | 12 | 0 | 0 | 8 | 5 |
| 56 | nextday2 | 954 | 84 | 54 | 30 | 0 | 0 | 11 | 9 |
| 57 | Besef | 1652 | 82 | 71 | 11 | 0 | 0 | 8 | 3 |
| 58 | HERRMPC | 1003 | 82 | 70 | 12 | 0 | 0 | 4 | 4 |
| 59 | CharlesLeChauve | 1308 | 80 | 60 | 20 | 0 | 0 | 9 | 6 |
| 60 | amigo_tor | 1014 | 80 | 73 | 7 | 0 | 0 | 16 | 9 |
| 61 | Grande_big456@psn | 1799 | 79 | 66 | 13 | 0 | 0 | 7 | 4 |
| 62 | gomeztos@psn | 1602 | 79 | 54 | 25 | 0 | 0 | 9 | 5 |
| 63 | sopiyandi98 | 1665 | 79 | 72 | 7 | 0 | 0 | 9 | 7 |
| 64 | Screamingdeath | 1870 | 78 | 64 | 14 | 0 | 0 | 11 | 10 |
| 65 | nanningtouchegui | 1337 | 78 | 63 | 15 | 0 | 0 | 7 | 6 |
| 66 | 悠哉游哉 | 1763 | 78 | 69 | 9 | 0 | 0 | 7 | 6 |
| 67 | mihichot | 1747 | 77 | 64 | 13 | 0 | 0 | 15 | 11 |
| 68 | DeerHunter23340@live | 406 | 76 | 61 | 15 | 0 | 0 | 7 | 4 |
| 69 | Assassin228168@live | 1049 | 75 | 65 | 10 | 0 | 0 | 10 | 7 |
| 70 | 自由言論 | 1189 | 75 | 56 | 19 | 0 | 0 | 7 | 4 |
| 71 | KSNR-MitsuhaChan | 1513 | 74 | 69 | 5 | 0 | 0 | 10 | 8 |
| 72 | LLQLicenceToKill | 1861 | 74 | 65 | 9 | 0 | 0 | 5 | 3 |
| 73 | Meguminthemage | 1997 | 73 | 62 | 11 | 0 | 0 | 8 | 7 |
| 74 | MrTopHatWalrus | 523 | 73 | 50 | 23 | 0 | 0 | 15 | 11 |
| 75 | dklm90@psn | 1120 | 72 | 52 | 20 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.