| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | Sky_Fighter1975 | 1918 | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 227 | fuego_creativo1@psn | 400 | 15 | 15 | 0 | 0 | 0 | 4 | 3 |
| 228 | madkiller503 | 1174 | 15 | 15 | 0 | 0 | 0 | 2 | 1 |
| 229 | thevigster | 1560 | 15 | 15 | 0 | 0 | 0 | 2 | 1 |
| 230 | yuriiq2364t | — | 15 | 15 | 0 | 0 | 0 | 3 | 1 |
| 231 | AxelDeni | 1284 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 232 | MannerlyPoet929@live | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 233 | MartinAdam25@psn | 400 | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 234 | Maxwxxl@live | 1477 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 235 | Samir_Bajaj@psn | 492 | 16 | 16 | 0 | 0 | 0 | 3 | 3 |
| 236 | Sapphireserpent | 2180 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 237 | _Saint-Exupery_ | 1170 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 238 | hjhjghg | 520 | 16 | 16 | 0 | 0 | 0 | 3 | 2 |
| 239 | vard1nox | — | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 240 | vchilovzhukov | — | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 241 | Corvus7 | 1724 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 242 | MC_MOOHYUN_ | 1867 | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 243 | Pangomin | 1655 | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 244 | Reaper_NoMercy | — | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 245 | SiRoNeKo | 1320 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 246 | TFA0002 | — | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 247 | anteks20100416 | 867 | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 248 | mastercheif996 | 1658 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 249 | pledgingpie@psn | 1272 | 17 | 17 | 0 | 0 | 0 | 2 | 1 |
| 250 | routine_turtle01@psn | 1082 | 17 | 17 | 0 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.