| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | ggggggggggss | — | 52 | 52 | 0 | 0 | 0 | 4 | 3 |
| 102 | Dayfross | 1734 | 51 | 51 | 0 | 0 | 0 | 6 | 4 |
| 103 | HankKunrisai | — | 51 | 51 | 0 | 0 | 0 | 1 | 1 |
| 104 | -Bigstenni- | 1242 | 50 | 50 | 0 | 0 | 0 | 5 | 4 |
| 105 | axelbigdick | 400 | 50 | 50 | 0 | 0 | 0 | 5 | 5 |
| 106 | jorgeson0fm4ry | 965 | 50 | 50 | 0 | 0 | 0 | 10 | 9 |
| 107 | _Derfflinger_ | 1443 | 49 | 49 | 0 | 0 | 0 | 6 | 4 |
| 108 | hausgardCZE | 680 | 48 | 48 | 0 | 0 | 0 | 10 | 7 |
| 109 | M_Kasunic94@psn | 601 | 47 | 47 | 0 | 0 | 0 | 4 | 3 |
| 110 | Marolentichy (AI) | — | 46 | 46 | 0 | 0 | 0 | 2 | 1 |
| 111 | MrLeaf2018@psn | — | 45 | 45 | 0 | 0 | 0 | 5 | 4 |
| 112 | ReedSpeed69 | 900 | 45 | 45 | 0 | 0 | 0 | 6 | 5 |
| 113 | Weicks | 1407 | 45 | 45 | 0 | 0 | 0 | 5 | 4 |
| 114 | MrLurkingLizard | 1733 | 44 | 44 | 0 | 0 | 0 | 5 | 1 |
| 115 | ayealiye | 1266 | 44 | 44 | 0 | 0 | 0 | 5 | 3 |
| 116 | _UltraViolet_ | 1831 | 43 | 43 | 0 | 0 | 0 | 6 | 6 |
| 117 | ichinose_mio | 456 | 43 | 43 | 0 | 0 | 0 | 4 | 4 |
| 118 | notprolol | — | 43 | 43 | 0 | 0 | 0 | 6 | 3 |
| 119 | VelikiyMagistr | 1774 | 42 | 42 | 0 | 0 | 0 | 4 | 2 |
| 120 | Masacre_1357@psn | 586 | 41 | 41 | 0 | 0 | 0 | 4 | 4 |
| 121 | Mattanko@psn | 1338 | 41 | 41 | 0 | 0 | 0 | 1 | 1 |
| 122 | SheogorathI | 1601 | 41 | 41 | 0 | 0 | 0 | 3 | 2 |
| 123 | jakubkapral | — | 41 | 41 | 0 | 0 | 0 | 2 | 1 |
| 124 | hermanni345654@live | 1133 | 40 | 40 | 0 | 0 | 0 | 3 | 3 |
| 125 | viaje_artesano69@psn | 1529 | 40 | 40 | 0 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.