| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | jakubkapral | — | 41 | 41 | 0 | 0 | 0 | 2 | 1 |
| 127 | hermanni345654@live | 1133 | 40 | 40 | 0 | 0 | 0 | 3 | 3 |
| 128 | viaje_artesano69@psn | 1529 | 40 | 40 | 0 | 0 | 0 | 3 | 1 |
| 129 | kirksman141 | — | 39 | 39 | 0 | 0 | 0 | 1 | 1 |
| 130 | Agus_Acttis#1 | 400 | 38 | 38 | 0 | 0 | 0 | 3 | 2 |
| 131 | KusumaJD | 718 | 38 | 38 | 0 | 0 | 0 | 2 | 2 |
| 132 | MuslimCJ@live | — | 38 | 38 | 0 | 0 | 0 | 5 | 4 |
| 133 | Oberst21 | 851 | 38 | 38 | 0 | 0 | 0 | 2 | 2 |
| 134 | dima_malinovskiy | — | 38 | 38 | 0 | 0 | 0 | 2 | 1 |
| 135 | j57299@psn | — | 38 | 38 | 0 | 0 | 0 | 4 | 3 |
| 136 | Johan-von-max@psn | — | 37 | 37 | 0 | 0 | 0 | 3 | 2 |
| 137 | Pajik9986@live | — | 37 | 37 | 0 | 0 | 0 | 3 | 2 |
| 138 | ZOCIM | 1177 | 37 | 37 | 0 | 0 | 0 | 2 | 2 |
| 139 | captainsurp | — | 37 | 37 | 0 | 0 | 0 | 1 | 1 |
| 140 | geliefde-chocola@psn | 400 | 37 | 37 | 0 | 0 | 0 | 4 | 3 |
| 141 | CarlosX3609@live | — | 36 | 36 | 0 | 0 | 0 | 4 | 2 |
| 142 | MrSlammer11@psn | 816 | 36 | 36 | 0 | 0 | 0 | 4 | 2 |
| 143 | ALDer | 1302 | 35 | 35 | 0 | 0 | 0 | 3 | 3 |
| 144 | MachineGunner93@psn | 1006 | 35 | 35 | 0 | 0 | 0 | 2 | 2 |
| 145 | PETROV4K405 | — | 35 | 35 | 0 | 0 | 0 | 2 | 1 |
| 146 | Skulblaka2 | 1798 | 35 | 35 | 0 | 0 | 0 | 4 | 3 |
| 147 | Kisa049@live | — | 34 | 34 | 0 | 0 | 0 | 2 | 2 |
| 148 | Wolfgang94K@live | 1094 | 34 | 34 | 0 | 0 | 0 | 2 | 2 |
| 149 | eichin2481@psn | 1161 | 34 | 34 | 0 | 0 | 0 | 2 | 1 |
| 150 | meishijiatongge | — | 34 | 34 | 0 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.