| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 326 | olenning2000 | — | 33 | 33 | 0 | 0 | 0 | 1 | 1 |
| 327 | ArturchikTrue | 1147 | 34 | 34 | 0 | 0 | 0 | 3 | 1 |
| 328 | AzukiNeko | 1731 | 34 | 34 | 0 | 0 | 0 | 6 | 6 |
| 329 | Goldman67999 | — | 34 | 34 | 0 | 0 | 0 | 1 | 1 |
| 330 | Nuyusscu@live | — | 34 | 34 | 0 | 0 | 0 | 1 | 1 |
| 331 | Rigor-martineli@psn | 1606 | 34 | 34 | 0 | 0 | 0 | 1 | 1 |
| 332 | TheDogFOx____ | 1753 | 34 | 34 | 0 | 0 | 0 | 2 | 2 |
| 333 | CHA1K | 1681 | 35 | 35 | 0 | 0 | 0 | 1 | 1 |
| 334 | DisasterK109@psn | 998 | 35 | 35 | 0 | 0 | 0 | 2 | 1 |
| 335 | K-DOG526@psn | 1343 | 35 | 35 | 0 | 0 | 0 | 2 | 2 |
| 336 | razo199626 | 1015 | 35 | 35 | 0 | 0 | 0 | 5 | 2 |
| 337 | DEUTSCHERSOL@live | 400 | 36 | 36 | 0 | 0 | 0 | 2 | 1 |
| 338 | Lolodin83 | 1869 | 36 | 36 | 0 | 0 | 0 | 2 | 2 |
| 339 | jinkerschlag@psn | — | 36 | 36 | 0 | 0 | 0 | 4 | 2 |
| 340 | sepulcrodelvaron | 1591 | 36 | 36 | 0 | 0 | 0 | 2 | 2 |
| 341 | 道沿圣以垂文_圣因文而明道 | 1380 | 36 | 36 | 0 | 0 | 0 | 1 | 1 |
| 342 | 100个余则成 | 1674 | 37 | 37 | 0 | 0 | 0 | 3 | 3 |
| 343 | DoninDude (AI) | — | 37 | 37 | 0 | 0 | 0 | 1 | 1 |
| 344 | SScreeksmarine@psn | 883 | 37 | 37 | 0 | 0 | 0 | 1 | 1 |
| 345 | luboyra123 | — | 37 | 37 | 0 | 0 | 0 | 1 | 1 |
| 346 | CapitanoGabbiano | 1392 | 38 | 38 | 0 | 0 | 0 | 3 | 2 |
| 347 | Juggernaut47767 | — | 38 | 38 | 0 | 0 | 0 | 3 | 3 |
| 348 | XxDarkHwith | — | 38 | 38 | 0 | 0 | 0 | 1 | 1 |
| 349 | fishks103 | 523 | 38 | 38 | 0 | 0 | 0 | 2 | 2 |
| 350 | haekalgante2 | 689 | 38 | 38 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.