| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | PLA永不言败 | 1042 | 103 | 103 | 0 | 0 | 0 | 4 | 3 |
| 77 | pagenini114514@live | 1351 | 102 | 102 | 0 | 0 | 0 | 2 | 2 |
| 78 | sirdigbychiken | 1586 | 101 | 101 | 0 | 0 | 0 | 11 | 5 |
| 79 | Faraon3_21 | 1353 | 100 | 100 | 0 | 0 | 0 | 6 | 4 |
| 80 | CacLeMocer | — | 98 | 98 | 0 | 0 | 0 | 1 | 1 |
| 81 | PowerSex | — | 98 | 98 | 0 | 0 | 0 | 3 | 2 |
| 82 | SergiyVarva | — | 97 | 97 | 0 | 0 | 0 | 2 | 2 |
| 83 | fenix191 | 1541 | 97 | 97 | 0 | 0 | 0 | 5 | 4 |
| 84 | DarthPanda95309@live | 814 | 96 | 96 | 0 | 0 | 0 | 5 | 3 |
| 85 | TaoTheTankDriver | 400 | 94 | 94 | 0 | 0 | 0 | 6 | 5 |
| 86 | Rusito013 | 483 | 93 | 93 | 0 | 0 | 0 | 13 | 6 |
| 87 | wheesht_this@psn | 400 | 92 | 92 | 0 | 0 | 0 | 2 | 2 |
| 88 | Ereshkigal | 1415 | 90 | 90 | 0 | 0 | 0 | 2 | 1 |
| 89 | Joaquin_BRAWLSTA@psn | 923 | 90 | 90 | 0 | 0 | 0 | 3 | 2 |
| 90 | KingKosher | 1557 | 89 | 89 | 0 | 0 | 0 | 3 | 3 |
| 91 | gomeztos@psn | 1602 | 89 | 89 | 0 | 0 | 0 | 6 | 5 |
| 92 | HntrRbtr@live | 1717 | 88 | 88 | 0 | 0 | 0 | 4 | 3 |
| 93 | Insanehelgan@psn | 1121 | 86 | 86 | 0 | 0 | 0 | 7 | 5 |
| 94 | LAHxSinC@live | 904 | 86 | 86 | 0 | 0 | 0 | 2 | 2 |
| 95 | Santay84188 (AI) | — | 86 | 86 | 0 | 0 | 0 | 2 | 1 |
| 96 | TextbookSmile59@live | 1261 | 86 | 86 | 0 | 0 | 0 | 6 | 6 |
| 97 | N1K0L4Y_ | 1369 | 85 | 85 | 0 | 0 | 0 | 8 | 4 |
| 98 | ders3000 | 400 | 85 | 85 | 0 | 0 | 0 | 2 | 2 |
| 99 | CryogenicT0AST@live | — | 84 | 84 | 0 | 0 | 0 | 3 | 3 |
| 100 | SGTX556@psn | 677 | 84 | 84 | 0 | 0 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.