| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | Shungiku_Hashi | — | 8 | 0 | 3 | 5 | 0 | 1 | 1 |
| 1652 | SmokeyLighting00 | — | 8 | 0 | 1 | 7 | 0 | 1 | 1 |
| 1653 | Tank_19113 | — | 8 | 0 | 0 | 8 | 0 | 2 | 1 |
| 1654 | Teddy20909@psn | 437 | 8 | 0 | 3 | 5 | 0 | 3 | 2 |
| 1655 | TexMayhem | 906 | 8 | 0 | 4 | 4 | 0 | 2 | 2 |
| 1656 | UlitoChniy_SOUP | — | 8 | 0 | 4 | 4 | 0 | 2 | 1 |
| 1657 | VOVKER | — | 8 | 0 | 0 | 8 | 0 | 2 | 1 |
| 1658 | VinceS2K@live | 508 | 8 | 0 | 2 | 6 | 0 | 2 | 2 |
| 1659 | _Kinn_____ | 837 | 8 | 0 | 0 | 8 | 0 | 2 | 2 |
| 1660 | _RAMBO_ | 1123 | 8 | 0 | 0 | 8 | 0 | 2 | 2 |
| 1661 | ___DATUS | 1291 | 8 | 0 | 2 | 6 | 0 | 1 | 1 |
| 1662 | atomik000708f400 | 532 | 8 | 0 | 2 | 6 | 0 | 1 | 1 |
| 1663 | awuita_owo | — | 8 | 0 | 1 | 7 | 0 | 2 | 1 |
| 1664 | braund-spenser@psn | 400 | 8 | 0 | 0 | 8 | 0 | 4 | 4 |
| 1665 | brdo_miner | 734 | 8 | 0 | 6 | 2 | 0 | 5 | 3 |
| 1666 | ctc2506@psn | — | 8 | 0 | 0 | 8 | 0 | 2 | 1 |
| 1667 | devourman | 1220 | 8 | 0 | 0 | 8 | 0 | 1 | 1 |
| 1668 | dmvnkiki#1 | — | 8 | 0 | 4 | 4 | 0 | 1 | 1 |
| 1669 | engaged_quiz3@psn | — | 8 | 0 | 3 | 5 | 0 | 4 | 2 |
| 1670 | evgenijurih942 | — | 8 | 0 | 3 | 5 | 0 | 4 | 3 |
| 1671 | glitchpoint77 | 487 | 8 | 0 | 0 | 8 | 0 | 1 | 1 |
| 1672 | gmchenghao0609 | 668 | 8 | 0 | 3 | 5 | 0 | 2 | 2 |
| 1673 | inward_route7@psn | 400 | 8 | 0 | 0 | 8 | 0 | 1 | 1 |
| 1674 | kakinang17 | — | 8 | 0 | 4 | 4 | 0 | 2 | 1 |
| 1675 | klaus_geary | 1487 | 8 | 0 | 5 | 3 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.