| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1951 | karnavalekWIN_S | — | 21 | 0 | 1 | 20 | 0 | 4 | 3 |
| 1952 | konrad93g | 402 | 21 | 0 | 6 | 15 | 0 | 5 | 3 |
| 1953 | t0tem_ | 533 | 21 | 0 | 1 | 20 | 0 | 4 | 3 |
| 1954 | CryoBlood | 588 | 22 | 0 | 3 | 19 | 0 | 6 | 5 |
| 1955 | DarkMonke31 | 400 | 22 | 0 | 7 | 15 | 0 | 6 | 5 |
| 1956 | Golupez | — | 22 | 0 | 2 | 20 | 0 | 4 | 2 |
| 1957 | Haytes5@live | — | 22 | 0 | 1 | 21 | 0 | 2 | 2 |
| 1958 | KimJong-unXD | 714 | 22 | 0 | 0 | 22 | 0 | 5 | 3 |
| 1959 | SCDSpiff@psn | 472 | 22 | 0 | 0 | 22 | 0 | 1 | 1 |
| 1960 | SEEDLESS | 980 | 22 | 0 | 4 | 18 | 0 | 3 | 2 |
| 1961 | SirDamnit@live | 958 | 22 | 0 | 6 | 16 | 0 | 9 | 7 |
| 1962 | TYBIK_RUBIK | 424 | 22 | 0 | 10 | 12 | 0 | 5 | 4 |
| 1963 | atitan20211@psn | 405 | 22 | 0 | 0 | 22 | 0 | 10 | 6 |
| 1964 | brunonabas | 1170 | 22 | 0 | 3 | 19 | 0 | 3 | 2 |
| 1965 | novel-tantrum4@psn | 400 | 22 | 0 | 1 | 21 | 0 | 10 | 8 |
| 1966 | Adopted_Sponge91@psn | — | 23 | 0 | 3 | 20 | 0 | 4 | 3 |
| 1967 | CrypticRenegade | 858 | 23 | 0 | 5 | 18 | 0 | 2 | 2 |
| 1968 | Magicllama2009 | 1964 | 23 | 0 | 12 | 11 | 0 | 3 | 1 |
| 1969 | Nullet | 900 | 23 | 0 | 3 | 20 | 0 | 5 | 3 |
| 1970 | _______Maks_Hod_ | 1052 | 23 | 0 | 3 | 20 | 0 | 3 | 3 |
| 1971 | lordbrandykcz#1 | 1116 | 23 | 0 | 4 | 19 | 0 | 3 | 2 |
| 1972 | tima1_6cs777 | 400 | 23 | 0 | 5 | 18 | 0 | 7 | 6 |
| 1973 | uazic121 | — | 23 | 0 | 3 | 20 | 0 | 2 | 2 |
| 1974 | 想吃椰子 | 896 | 23 | 0 | 5 | 18 | 0 | 6 | 4 |
| 1975 | TAJGER501 | — | 24 | 0 | 7 | 17 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.