| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2001 | t0tem_ | 502 | 21 | 0 | 1 | 20 | 0 | 4 | 3 |
| 2002 | CryoBlood | 588 | 22 | 0 | 3 | 19 | 0 | 6 | 5 |
| 2003 | DarkMonke31 | 400 | 22 | 0 | 7 | 15 | 0 | 6 | 5 |
| 2004 | Golupez | — | 22 | 0 | 2 | 20 | 0 | 4 | 2 |
| 2005 | Killdevill38@live | 400 | 22 | 0 | 5 | 17 | 0 | 4 | 4 |
| 2006 | KimJong-unXD | 714 | 22 | 0 | 0 | 22 | 0 | 5 | 3 |
| 2007 | SCDSpiff@psn | 468 | 22 | 0 | 0 | 22 | 0 | 1 | 1 |
| 2008 | SEEDLESS | 978 | 22 | 0 | 4 | 18 | 0 | 3 | 2 |
| 2009 | SirDamnit@live | 960 | 22 | 0 | 6 | 16 | 0 | 9 | 7 |
| 2010 | TYBIK_RUBIK | 424 | 22 | 0 | 10 | 12 | 0 | 5 | 4 |
| 2011 | atitan20211@psn | 405 | 22 | 0 | 0 | 22 | 0 | 10 | 6 |
| 2012 | brunonabas | 1138 | 22 | 0 | 3 | 19 | 0 | 3 | 2 |
| 2013 | novel-tantrum4@psn | 400 | 22 | 0 | 1 | 21 | 0 | 10 | 8 |
| 2014 | Adopted_Sponge91@psn | — | 23 | 0 | 3 | 20 | 0 | 4 | 3 |
| 2015 | CrypticRenegade | 851 | 23 | 0 | 5 | 18 | 0 | 2 | 2 |
| 2016 | Haytes5@live | — | 23 | 0 | 1 | 22 | 0 | 3 | 3 |
| 2017 | Magicllama2009 | 2060 | 23 | 0 | 12 | 11 | 0 | 3 | 1 |
| 2018 | Nullet | 865 | 23 | 0 | 3 | 20 | 0 | 5 | 3 |
| 2019 | Rhee57@live | 1531 | 23 | 0 | 3 | 20 | 0 | 8 | 7 |
| 2020 | Yaidens-007@psn | — | 23 | 0 | 2 | 21 | 0 | 4 | 4 |
| 2021 | _______Maks_Hod_ | 989 | 23 | 0 | 3 | 20 | 0 | 3 | 3 |
| 2022 | lordbrandykcz#1 | 1117 | 23 | 0 | 4 | 19 | 0 | 3 | 2 |
| 2023 | uazic121 | — | 23 | 0 | 3 | 20 | 0 | 2 | 2 |
| 2024 | 想吃椰子 | 894 | 23 | 0 | 5 | 18 | 0 | 6 | 4 |
| 2025 | TAJGER501 | — | 24 | 0 | 7 | 17 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.