| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2351 | IowaSnake | 1298 | 27 | 0 | 6 | 21 | 0 | 9 | 7 |
| 2352 | Kensant | 1710 | 27 | 0 | 5 | 22 | 0 | 12 | 9 |
| 2353 | OGKOKON | 1389 | 27 | 0 | 17 | 10 | 0 | 11 | 7 |
| 2354 | UltimoMaluco | 1274 | 27 | 0 | 7 | 20 | 0 | 9 | 8 |
| 2355 | alaxar101@live | 1088 | 27 | 0 | 0 | 27 | 0 | 3 | 3 |
| 2356 | ded_vasily | 845 | 27 | 0 | 3 | 24 | 0 | 7 | 7 |
| 2357 | erbrechen#1 | 1827 | 27 | 0 | 0 | 27 | 0 | 2 | 1 |
| 2358 | tima1_6cs777 | 400 | 27 | 0 | 7 | 20 | 0 | 11 | 9 |
| 2359 | zPaaull@psn | 1080 | 27 | 0 | 1 | 26 | 0 | 11 | 10 |
| 2360 | 被我打死真是杂鱼呢喵 | 1104 | 27 | 0 | 3 | 24 | 0 | 4 | 2 |
| 2361 | CMDR_Sanders | 716 | 28 | 0 | 0 | 28 | 0 | 4 | 3 |
| 2362 | Fennriss | 1152 | 28 | 0 | 12 | 16 | 0 | 9 | 3 |
| 2363 | GODKE | — | 28 | 0 | 3 | 25 | 0 | 3 | 3 |
| 2364 | Hawk6657 | 1088 | 28 | 0 | 14 | 14 | 0 | 4 | 2 |
| 2365 | Philosopher_DM_@psn | 404 | 28 | 0 | 2 | 26 | 0 | 10 | 9 |
| 2366 | iluvwallabees@psn | 647 | 28 | 0 | 10 | 18 | 0 | 8 | 6 |
| 2367 | kodiks | — | 28 | 0 | 6 | 22 | 0 | 5 | 2 |
| 2368 | leorqd123 | 947 | 28 | 0 | 4 | 24 | 0 | 6 | 4 |
| 2369 | sufyan_yan@psn | 504 | 28 | 0 | 6 | 22 | 0 | 7 | 5 |
| 2370 | heyheyimsimp | 948 | 29 | 0 | 2 | 27 | 0 | 6 | 4 |
| 2371 | killersuegras@live | 851 | 29 | 0 | 0 | 29 | 0 | 1 | 1 |
| 2372 | AdolfGitler134 | 611 | 30 | 0 | 3 | 27 | 0 | 8 | 4 |
| 2373 | Ainzito | 803 | 30 | 0 | 8 | 22 | 0 | 10 | 5 |
| 2374 | Brisk621@psn | — | 30 | 0 | 0 | 30 | 0 | 5 | 2 |
| 2375 | CheetosLOVER | 985 | 30 | 0 | 5 | 25 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.